[MUD-Dev] Graphic MUDS.

Jeff Kesselman jeffk at tenetwork.com
Mon Jul 28 20:29:57 CEST 1997


At 08:13 PM 7/28/97 PST8PDT, you wrote:
>:For a seriosu graphic mud see Ultima OIn Line.
>:
>:Ive been platying with the beta for 2 dyas and its DEFINATELY a MUD with a
>:pretty front end...
>
>Ah, but is it a MUD? I've heard claims on newsgroups that although it is
>very pretty, it doesn't make for a very good MUD, in terms of the kind of
>flexibility, language input, etc. that people expect from MUDs. Can you
>tell us anything about that?

Okay,we a re abotu to have the "what is a MUD" debate...

Let me just say this:  Its a game with a ver primitive and simpel combat
system, a detailed world full of lots of little "toys" to learn to play
with and manipulate and rpetty good charcter-customization features.

How GOOD a MUD it is i wont address, but the goal abnd work was clearly
fuocused on building a world ratehr then a game, whcih is why I consider it
a MUD but not NWN or DSO.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

-----BEGIN GEEK CODE BLOCK-----
     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html



More information about the mud-dev-archive mailing list