[MUD-Dev] Graphic MUDS.
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Tue Jul 29 10:02:50 CEST 1997
In <199707290933.CAA02081 at user2.inficad.com>, on 07/29/97
at 02:25 AM, Adam Wiggins <nightfall at user2.inficad.com> said:
Re: What is needed to make a MUD
>...At the very least you need
>something where you can choose a lot of options to personalize your
>character, then have that character use those abilities to grow,
>change, and learn new abilities, all of which are 'remembered' by the
>game. This can include anything from your skill with long blades to
>scars to your character's birthday.
This would imply that simplistic level based MUDs with no character
customisation outside of name, level, inventory, and possibly current
HP value are not MUDs. (cf MUD2, Shades, most Abers, etc).
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list