[MUD-Dev] not about pk anymore

clawrenc at cup.hp.com clawrenc at cup.hp.com
Tue Jul 29 16:49:41 CEST 1997


In <Marcel-1.09-0712101827-0b0Ky&5 at Gryphon.knoware.nl>, on 07/12/97 
   at 10:40 AM, Marian Griffith <gryphon at iaehv.nl> said:

>On Wed 09 Jul, Nathan Yospe wrote:

>> On Fri, 27 Jun 1997, Huibai wrote:
>> :Brandon Cline hath ordained:

>:: The only problems I see with who lists, are that they are un-
>:: realistic, and allow for generlizations like, oh so-and-so isn't on
>:: the who list, he must have logged out, which people shouldn't
>:: be able to tell anyways, shrug.

>Maybe not, strictly speaking, but realistically it's important to the
>players to know if somebody else is playing too. If only for the rea-
>son you outlined above. You could easily make it a little less simple
>to acquire that information.  

My who list reports what accounts are logged in.  This allows you to
(potentially) know what humans are currently playing, but you don't
necessarily have any idea what characters they are controlling, or
what bodies those characters are running.  It really gives very little
effective data for game-play, and just enough for socialising.

>Perhaps having a board in the local pub
>that shows who signed in and out; as a public service to the townfolk
>so they know which strangers are in their realm. This means that each
>player can find out by strolling to this pub but can't tell once they
>are out and adventuring. 

Nice idea -- a user run and user opted into or out of publicity
method.  Of course you then also have the notices of log outs, or
missing notices to the same effect.

Hurm.  Sounds like Usenet.

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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