[MUD-Dev] Graphic MUDS/Ultima Online
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Wed Jul 30 16:04:53 CEST 1997
In <c=US%a=_%p=EA%l=MOLACH-970729155849Z-25578 at molach.origin.ea.com>,
on 07/29/97 at 06:04 PM, "Koster, Raph" <rkoster at origin.ea.com> said:
>On Monday, July 28, 1997 9:25 PM, Adam
>Wiggins[SMTP:nightfall at user2.inficad.com] wrote:
>Well, gosh, turn around and there you are discussing my game. :)
>Well, mine and a bunch of other folks' anyway. Hopefully nothing I
>say in this post will fall under our esteemed list-owner's rules
>about commercial mud boosterism; I'm just trying to respond within
>the context of the discussion, and self-critically as well.
Nahh. Perhaps I should clarify. Basic philosphy:
"Look at me!" school yard chest thumping is unwelcome. Generic
trolls, put-downs, and other forms of cowed get-backs are unwelcome.
Interested discussion of relevant points, good and bad, of systems are
especially welcome.
I expect you to be proud of your own systems. I expect that pride
to show in your posts. I would be dissappointed if that pride were
*not* shown in your posts. This does not mean "Better than you, so
Nyahh!" schoolyard bully pride, this means, "I think we did a really
incredibly good job, and here's why...". I realise that you are
unlikely to either point out or overly willingly admit the glaring
design flaws in your systems. I don't expect that of uour
non-commercial members until their noses are rubbed in it either.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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