[MUD-Dev] Graphic MUDS/Ultima Online

Jeff Kesselman jeffk at tenetwork.com
Wed Jul 30 20:01:54 CEST 1997


At 07:43 PM 7/30/97 PST8PDT, you wrote:
>On Wednesday, July 30, 1997 3:06 AM, Adam 
>Wiggins[SMTP:nightfall at user1.inficad.com] wrote:
>
>> Hell yeah.  My job is to write 'normal' (graphical) computer games, 
>and
>> I am constantly frustrated by how much art holds us back from doing
>> what we really want to do.
>
>This IS changing, though. Computer power keeps going up, and pretty 
>soon 3d hardware acceleration will be standard. If we get clever about 
>dynamic meshes and the like, we can do quite a lot with that.

Well...  artists can :)

I understand the frustration. Programmer art, liek it or not, is no longer
acceptable and that limits what a prgorammer can do..


Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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