[MUD-Dev] Graphic MUDS/Ultima Online
Jeff Kesselman
jeffk at tenetwork.com
Wed Jul 30 20:01:54 CEST 1997
At 07:43 PM 7/30/97 PST8PDT, you wrote:
>On Wednesday, July 30, 1997 3:06 AM, Adam
>Wiggins[SMTP:nightfall at user1.inficad.com] wrote:
>
>> Hell yeah. My job is to write 'normal' (graphical) computer games,
>and
>> I am constantly frustrated by how much art holds us back from doing
>> what we really want to do.
>
>This IS changing, though. Computer power keeps going up, and pretty
>soon 3d hardware acceleration will be standard. If we get clever about
>dynamic meshes and the like, we can do quite a lot with that.
Well... artists can :)
I understand the frustration. Programmer art, liek it or not, is no longer
acceptable and that limits what a prgorammer can do..
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
More information about the mud-dev-archive
mailing list