[MUD-Dev] Taming free PK

Jeff Kesselman jeffk at tenetwork.com
Wed Jun 4 22:08:05 CEST 1997


At 08:17 PM 6/4/97 PST8PDT, Adam Wiggins wrote:
>> > non-RPers are regular players bound to their bodies and whatever
>> > self-rule evolves.  The only way to become one of the RP souls is
>> > to apply (and thereby be screened for trust/maturity) after a certain
>> > amount of time played.  Any situation escaping whatever system
>> > of player law, can be affected indirectly by the gods, who can place
>> > high bounties in certain scum hives or post Wanted posters on the
>> > NPC law boards.  

>I'm still curious how one can 'absuse' the system if, like Chris is
>suggesting, there are no rules of conduct whatsoever. 

Well, to begin with, your "gods" can be corrupt in an out of character
manner.  That would be abuse, yes?

>
>> In the end the job of policing the game still comes down to the
>> imms, and I fail to see where allowing players to kill each other under
>> the pretense of justice makes any difference.
>
>I've never seen a self-policing game that didn't work.  Some might have
>been either more or less bloodthirsty than I wanted, but the games
>themselves were playable.

DSO :)
Shadows Of Yserbius
Never Winter Nights, version 1, fro mwhat Im told.
The Realm buitl in PvP control form the beginning so I guess its a non
issue thoguh i HAVE seen PvP hackers who get around the PvP flag and have
to be handled by the sysops. Simialrly there are other anti-social
behaviors they have foudn a need to police externally.

I've personally never seen a commerical environment that DID work with just
player policing, though i have heard rumors of one (the aforementioend
space game on Genie).  I suspect its mostly due to different users.

JK




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