[MUD-Dev] The Lessons of Lucasfilm's Habitat
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Thu Jun 5 14:36:31 CEST 1997
In <3.0.32.19970604223327.00a05808 at mail.tenetwork.com>, on 06/05/97
at 08:10 AM, Jeff Kesselman <jeffk at tenetwork.com> said:
>At 08:24 PM 6/4/97 PST8PDT, JC Lawrence wrote:
>>I've been thinking of attempting a
>>three-feet-back-of-the-character's-head view with a 270 degree
>>fish-eye presentation.
>Yeah I forgot to mention that. Its what I call "over the shoulder"
>(can you tell I spent some time in a TV studio?)
Dr Cat as I recall calls it the "chase camera" view.
>Its not the logicly distinct, i think from 3/4 view, nmain difference
>being that you need to dela with perspective effects and don't have
>as good a field of view. I guess its another half-way thing, btw 3/4
>and first person.
That's why I'd go for the 270 degree, or even 330 degree spherical
view. Knocking it down from the full 360 degree view gives a blind
spot (useful for sneaks) and avoids the disorientation problems of a
360 degree view with objects appearing and dissappearing between the
back edges.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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