[MUD-Dev] The laws of probability
coder at ibm.net
coder at ibm.net
Tue Jun 10 20:13:39 CEST 1997
On 08/06/97 at 10:32 AM, cg at ami-cg.GraySage.Edmonton.AB.CA (Chris
Gray) said: >[Chris L. on the laws of probability:]
>: X is a random number from 0 - MAX_UINT.
>:
>: Y is the sum of all the char_weight_map entries which match type
>:entries in type_list.
>:
>: Z is the sum of all the env_weight_map entries which match type
>:entries in type_list.
>:
>: if (base_probability + Y + Z < X) then
>: return 1
>: else
>: return 0
>: endif
>Looks pretty good to me! My only comment is that it might be more
>programmer friendly if X ranged from 0 to some multiple of 100, so
>that the Y and Z factors would be easier to get a grasp on - they
>could be percentage values scaled by that same multiple.
Actually its silly to have it 32bits. A 16bit value would offer more
than fine enough granularity. The shame is that I don't have an 16bit
values internally. Conversely I don't think that a simpler percentage
offeres a fine enough granularity.
I'm thinking of making constants available which equate to 1%, 0.1%,
.001% etc so that a weighting factor can be defined as a fractional
percentage without having to get into floating point.
--
J C Lawrence Internet: claw at null.net
----------(*) Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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