[MUD-Dev] Room-based vs. coordinate-based
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Fri Jun 13 12:21:20 CEST 1997
In <01IK0ROHGSBM90PQJB at nova.wright.edu>, on 06/13/97
at 09:29 AM, S001GMU at nova.wright.edu said:
>From: clawrenc at cup.hp.com
>>Change the scenario to:
>>
>> Shoehorn is in a room,
>> There are two other players A and B in the room as well.
>> A is near shoehorn.
>> B is some distance away.
>> There are also 15 tiny or invisible objects in the room
>> near shoehorn (lint ball, a dropped cherry stone, etc).
>> The extra objects create the following neighborhoods:
>>
>> #1{Shoehorn,...A}
>> #2{A,...B}
>>
>> Shoehorn pulls a rabbit out of his hat.
>> The rabbit is too distant to be a member of #2.
>> #1 is too full to add the rabbit, resulting in:
>>
>> #1{Shoehorn,...A}
>> #2{A,...B}
>> #3{Shoehorn, rabbit}
>>
>>All the objects tiny, invisible, A, B, etc should see Shoehorn pull
>>out the rabbit. As far as A & B are concerned, it is the only thing
>>happening in the room, and as such is not drowned in detail (or 50M
>>rabbits).
>I'd be tempted to add a scale to each neighborhood. The scale would
>be a range of object sizes allowable within that neighborhood.
>anything too big or two small gets shuffled into a neighborhood of
>the appropriate scale, creating a new one if none exists.
>Neighborhoods of differing scale can overlap eachother with no real
>problems.
The problem is that scale does not denote suitability for receiving a
message. Should the player currently inhabiting the body of a flea
not receive the mesage while the troll he's biting will receive the
message?
I don't see that scale offers a value here.
>Are there any glaring problems with that? I've had some difficulty
>following exactly what you guys are talking about, but that probably
>stems from not really reading the first couple of messages too
>thuroughly. Will have ot go back and re-read those. ;)
Marian asked a similar question. I'll attempt to recap later today or
tomorrow.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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