[MUD-Dev] Room-based vs. coordinate-based
Nathan Yospe
yospe at hawaii.edu
Mon Jun 23 08:33:06 CEST 1997
On Sun, 22 Jun 1997, Alex Oren wrote:
:Which brings me back to the topic.
:How would I implement the equivalent of room-spoofs in a coordinate-based
:setting?
Nodes of interaction - transparent sublocales with their own coordinate
systems, joined by message/information/object passing barriers. Just spoof
a node. And have your builders place nodes in terms of reasonable
boundaries.
:Have fun,
:Alex
If you need more, I have a 12 page design document on nodes and
boundaries.
__ _ __ _ _ , , , ,
/_ / / ) /_ /_) / ) /| /| / /\ First Light of a Nova Dawn
/ / / \ /_ /_) / \ /-|/ |/ /_/ Final Night of a World Gone
Nathan F. Yospe - University of Hawaii Dept of Physics - yospe at hawaii.edu
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