[MUD-Dev] Room-based vs. coordinate-based
Alex Oren
alexo at bigfoot.com
Tue Jun 24 07:08:43 CEST 1997
Nathan wrote:
} :How would I implement the equivalent of room-spoofs in a coordinate-based
} :setting?
}
} Nodes of interaction - transparent sublocales with their own coordinate
} systems, joined by message/information/object passing barriers. Just spoof
} a node. And have your builders place nodes in terms of reasonable
} boundaries.
}
} If you need more, I have a 12 page design document on nodes and
} boundaries.
Yes, please post it here.
Have fun,
Alex.
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