[MUD-Dev] Integrating PK

Jeff Kesselman jeffk at tenetwork.com
Wed Jun 25 12:32:33 CEST 1997


At 09:04 AM 6/25/97 PST8PDT, you wrote:
>velvet glove over my iron fist - but can we really exclude these "idiots"
>from the game as easily as we might like to think?

Simepl question -- how?
Ina world with dynamic IP how do you keep people out of your game?  About
the only mechanism I can think of that worksin a non comemrical environment
is to require every player to fil lotu an applciation and be apprtoved...
and a few might still manage to sneak back in.

If you are billing, then you have a bit mreo to work with.. we block
account creation by a credit card that was used to create a previously
booted account/

JK
>
>Regards,
>	-Matt Chatterley
>	http://user.itl.net/~neddy/index.html
>"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)
>
>
>




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