Just a bit of musing

Wout Mertens Wout.Mertens at rug.ac.be
Mon Mar 3 15:50:52 CET 1997


On Fri, 28 Feb 1997, Alex Oren wrote:

> On Thu, 27 Feb 1997 08:17:54 -0500, Carter T Shock wrote:
> } I'll never understand why mud-folk have an overwhelming need to explicitly
> } grid the world. That is, determine a minimum feature size (a room, a grid
> } square, etc.) and then index one description for each cell in the grid.
> 
> I think it simplifies the game.
> 
> E.g, in a non-grid system, if you qant to go north, how far will you go?

How about superimposing a grid? That way you combine the ease of
programming of the first with the ease of use of the second....

WOut.




More information about the mud-dev-archive mailing list