[MUD-Dev] Introduction
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Mon May 12 08:26:27 CEST 1997
[Dan R:]
:I'm still mixed on how this will work. Part of me wants all programs
:to be 'special' and live in their own little space. Part of me wants
:the model of attaching code to objects, and the rest of me wants
:*everything* to be coded functions. (For example, my description can
:be a function that just returns a string, or actually does a bunch of
:work and returns the string based on calculation and lookups).
So do both! Can you have conditional code at run time based on whether
or not a property is present on an object? If so, just do something
like (excuse the AmigaMUD syntax):
action := object at descFunc;
if action ~= nil then
description := call(action)(object);
else
description := object at descString;
fi;
That way you can have special funcs when you need them, otherwise just
have straight strings, which will take up less space.
:(FWIW, someone mentioned that process context switching was
:expensive. This is true, but your server is going to be switched out
:anyways, as it's unlikely that nothing else is running on the machine
:at all.)
Yes it is true. It will also make quite a lot of difference. It is an
*added* overhead over other work the machine is doing.
Also, all the commercial UNIXes I've worked with have SysV semaphores
and shared-memory segments, so you can probably safely use those.
--
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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