[MUD-Dev] Re: Role-playing [was Re: several messages]
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Mon May 19 12:56:00 CEST 1997
In <Pine.SOL.3.95.970516102326.442C-100000 at sun-cc203>, on 05/16/97
at 06:48 PM, Ling <K.L.Lo-94 at student.lut.ac.uk> said:
>I like to think of the characters running around as having the
>intelligence of a dog. The command run won't make them run into a
>wall, like some old adventure games:
> > e
> You walk into a wall and hurt yourself.
> Energy: 80%
> > w
> You walk into a wall and hurt yourself.
> Energy: 75%
>So, I think I will have to make a U turn and represent intelligence
>in the game internally. Perception, at least, anyhow.
Funny. I'd tend to like to see them run into the wall and get hurt if
need be. Points where I would like this sort of autonomous reaction
are at the physical instinctual level:
> l
There is a fire here.
> put hand in fire
Your hand approaches the fire. Ouch! You whip your hand back
into safety.
With of course the ability to overide:
> l
There is a fire here.
> put hand in fire!
Your hand approaches the fire. Ouch! You grit your teech
and keep your hand in the flames.
No actual intelligence involved, just automatic nervous/muscular
action ala jumping up after sitting on a thumb tack or closing one's
eyes when something goes near them which can be selectively and (most
important) knowingly overriden in advance by the player.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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