Ho hum
coder at ibm.net
coder at ibm.net
Fri Nov 28 10:10:56 CET 1997
On 27/11/97 at 06:43 PM, Ling <K.L.Lo-94 at student.lboro.ac.uk> said: >Now I
have time for a more complete reply...
>On Tue, 25 Nov 1997 coder at ibm.net wrote:
>> Consider the case of your players viewing the battlefield:
>>
>> Two players may see, and may need to interpret what they see entirely
>> differently.
>>
>> Bubba may see his 5th infantry advancing as a group with his 7th
>> cavalry. It is useful for him to see them operating as a group as he
>> created that group and coordination.
>>
>> Conversely, Boffo would merely see the infantry on one side, and the
>> cavalry on the other, quite likely not noting their collusion, or if he
>> does, having to mentally overlay that model over his reports ("Ahh! The
>> infantry and cavalry are working together as so!".
>Damnit! I've already decided I hate you for pointing out cases which I
>didn't consider.
Pffffffbt.
>My first task though, will be to try and work out a system of almost 3D
>rooms but it doesn't need to be a super accurate... Having found out
>that my original proposal of 200 x 200 squares consisting of 5x5m will
>not be welcomed by Cold and some sort of heirarchy node system is
>preferred. Life.
I suspect it would be welcomed by cold if you used a sparser data
structure.
--
J C Lawrence Internet: claw at null.net
----------(*) Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list