[MUD-Dev] New to this mailing list
Martin Keegan
martin at cam.sri.com
Wed Sep 3 12:42:31 CEST 1997
On Fri, 15 Aug 1997, Marian Griffith wrote:
> On Mon 11 Aug, Richard Woolcock wrote:
>
> Welcome to the list Richard :)
>
> > I have got a huge amount of other 'features', but I don't want to
> > make this look like an advert. If you ARE interested, then I don't
> > mind opening a few of my ideas up for criticism (anyone else coded
> > mudsex, with the chance of pregnancy and child birth?).
>
> *grin*
> I don't code but I once suggested it on a mud I was close with the imms.
> They thought I was crazy. Of course. But it seemed to me that it really
> made a nice incentive for the guys to play their own gender <eg>
That's an interesting side-effect! :)
On Evil Empyre [*], a mud which borrowed a lot from Island, they had
mudsex implemented. I don't know how many people used it; it was just
there as a joke and had no effect on your stats. It was basically a parody
of the combat system (fighting by numbers), giving "sex by numbers". Some
of the combat moves like 16 (Wild Thrust) were left unaltered in the sex
adaptation.
I'm not at all squeamish about this and have friends who speak highly of
mudsex (I don't think they're getting enough, somehow), and there have
been commercial and free sex-driven muds (FurrymUCK, The Zone, etc), which
brings me to a major confession - I was once involved in a project to
write a commercial erotomud. This was abandoned due to the utter dodginess
of the company paying for it, though there is still an insulting reference
to the whole sordid affair on Island.
For the record, they didn't want rape implemented.
Mk
[*] ran in 1994 in Australia, and is the only mud ever to ask to be
removed from The Mud Tree.
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