[MUD-Dev] Usability and interface and who the hell is suppo
Marian Griffith
gryphon at iaehv.nl
Fri Sep 26 19:23:45 CEST 1997
On Thu 25 Sep, Jon A. Lambert wrote:
> On 24 Sep 97 at 9:59, Caliban Tiresias Darklock wrote:
> > Note that you would not actually need a fishing skill or musical instrument
> > skill for either of the above. I agree, musicians are a nice thing, they
> > contribute vastly to the enjoyment of the world; but why do we actually
> > need game mechanics to handle it?
> I can easily imagine an entire game geared around musical talents.
> Where magic and combat are inextricably linked to music and musical
> instruments. Methinks I recall several fantasy novels where this was
> the case?
True. But you can equally well imagine a game that is not geared around
combat at all. To me thinking of games as focussing on combat only is
too restrictive.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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