[MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.
s001gmu at nova.wright.edu
s001gmu at nova.wright.edu
Wed Apr 8 13:26:02 CEST 1998
Minor reformatting done to clean up after adding '>'s.
On Wed, 8 Apr 1998, Jon A. Lambert wrote:
> On Tue, 7 Apr 1998, s001gmu at nova.wright.edu wrote:
[Gate spell...]
> > A favorite use of this was in combination with a charm spell...
> >
>
> And about that Charm spell....
>
> In a GM adjudicated RPG, ala D&D, Ars Magica and many others, there are
> spells that have less than absolute mental effects. D&D's version of Charm
> is one of these spells where the affected creature will supposedly become
> trusting and friendly to the caster. However, the afflicted will have the
> charm dispelled if the caster requests them to perform an action which
> is either life-threatening or totally against their strongest
> proclivities. Also many of these spells are broken by direct or
> indirect attack by the caster. Much of this is necessarily vague,
> situational, and subject to your GM's personal whims.
If I recall, D&D had a couple different levels of such spells.
Suggestion, Charm, etc. They are spells that work pretty well in a
human-run game, but not so well in a computer run game. You get into a
lot of trouble by letting the controller have absolute control... at
least, if people are unaware that such things can and will happen.
> Admittedly, Diku-like Charm is usually equivalent to robotic control for the
> spell duration. This also has serious consequences on game play and perhaps
> as dramatic as the aforementioned gate/teleport spells. Most often I've seen
> it implemented as a "digital" charm so-to-speak, rather than an "analog"
> charm. It's either on or off.
If I recall, the Charm on EoD was set up so that the caster couldn't
attack the charmie. Kind of goofy, but not my decision. :/
You could usualy get the charmie to preform all sorts of normally quite
deadly actions, though.
> Wouldn't this spell and those like it be more interesting and unpredictable
> it resistance to charm was attempted after each requested action? Especially
> in a strong RP environment where such spells often cross the boundaries
> of player consent/non-consent. Player characters could be offered the option
> to attempt to resist or go along with the requested action. A given action
> might even be successfully resisted, yet the afflicted still remains
> entranced.
>
> Thoughts and ideas anyone?
I am thinking charm might work in some interesting ways with our
self-preservation code (once it all gets written of course... :).
Presumably, the self preservation code would kick in to prevent anything
overtly deadly to the character. A resistance check for each action would
be pretty cool too. Maybe weight the roll based on some 'preceived harm'
table... though that quickly leads to deducing player intentions. Not a
road I wanna go down. I'd be very tempted to let it go for a while and
see what interesting ways the players could find to get around both the
preservation and resistance checks and have the charmie harm themselves.
*pulls out his JC-Lawrence-School-of-Expirementation hat*
;)
> > >order bubba enter gate
> > Bubba walks into an unstable looking gate.
> > Bubba screams in agony as his body disintigrates.
> > Bubba no longer follows you.
> >
> > >chuckle
> > You chuckle.
> >
> > Bubba tells you, "Grumble... yer goin down!"
>
> Amusing, yet strangely disturbing. Bubba speaking directly into in your head
> after you witnessed the destruction of his corporeal existence. I gives me
> the shivers. Yeah, yeah I know...(re-start permadeath and telepathy
> threads)
Heheh... yeah. I was thinking about that as I wrote it. That kind of
thing happend a fair amount on EoD, but wouldn't fly on what I'm working
on now. You might get a page from the player behind Bubba, but Bubba's
dead, baby, Bubba's dead. ;) I'm hoping building such a seperation in
will help keep the game in it's place, and people's attachment to their
characters at least a little less firm.
That's about all I have to say on that thread, so if it goes off from
there, I've said my $0.02.
:)
-Greg
PS: sorry about the lack-o-signature on the last note... I thought I put
it in, but didn't see that it wasn't there until I got my copy of it back
from the list... Doh. ;)
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