April 1998 Archives by author
Starting: Wed Apr 1 08:10:03 CEST 1998
Ending: Thu Apr 30 23:59:50 CEST 1998
Messages: 380
- [MUD-Dev] Character development [was Re: ]
Alex Bertoglio
- [MUD-Dev] MAPPING: Creating a bitmaped graphic from map coordinates
John Bertoglio
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
John Bertoglio
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
John Bertoglio
- [MUD-Dev] fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
John Bertoglio
- [MUD-Dev] Re: Room descriptions, was Re: Roleplaying
John Bertoglio
- [MUD-Dev] Re: META: mud-dev at null.net is now decommissioned.
John Bertoglio
- [MUD-Dev] Re: Group mechanics/Leadership [was: Room descriptions]
John Bertoglio
- [MUD-Dev] Re: PK's: A solution?
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
John Bertoglio
- [MUD-Dev] Re: (fwd) MOB or player? Re: Global Communications on Muds
John Bertoglio
- [MUD-Dev] Re: PK's: A solution?
John Bertoglio
- [MUD-Dev] Re: Supporting articles found for UOL play style
John Bertoglio
- [MUD-Dev] Re: OT: Birth announcement
John Bertoglio
- [MUD-Dev] Re: PK's: A solution?
John Bertoglio
- [MUD-Dev] GRUMPS
Travis Casey
- [MUD-Dev] Character development [was Re: ]
Travis Casey
- [MUD-Dev] (fwd) Re: Roleplaying
Travis Casey
- [MUD-Dev] GRUMPS
Travis Casey
- [MUD-Dev] Character development [was Re: ]
Travis Casey
- [MUD-Dev] Character development [was Re: ]
Travis Casey
- [MUD-Dev] Re: [Fwd: MUD-Dev]
Travis S. Casey
- [MUD-Dev] [META] Mailing lists
Travis S. Casey
- [MUD-Dev] Character development [was Re: ]
Travis S. Casey
- [MUD-Dev] Character development [was Re: ]
Travis S. Casey
- [MUD-Dev] Character development [was Re: ]
Travis S. Casey
- MUD Development Digest
Dr. Cat
- [MUD-Dev] Re: MUD Development Digest
Dr. Cat
- [MUD-Dev] Re: MUD Development Digest
Dr. Cat
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Dr. Cat
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Dr. Cat
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Dr. Cat
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
Dr. Cat
- [MUD-Dev] Re: MUD Development Digest
Dr. Cat
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Dr. Cat
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
Dr. Cat
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
Dr. Cat
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
Dr. Cat
- [MUD-Dev] Unreal
Matt Chatterley
- There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] META: Web site backgrounds and readability
Matt Chatterley
- [MUD-Dev] There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] Character development [was Re: ]
Matt Chatterley
- [MUD-Dev] There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] Character development [was Re: ]
Matt Chatterley
- [MUD-Dev] There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] There can be.. only ONE!
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Matt Chatterley
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Matt Chatterley
- [MUD-Dev] Re: MUD Development Digest
Matt Chatterley
- [MUD-Dev] caved in: Algorithms for for storing free space.
Cimri
- a fruitful exchange on classlessness in r.g.m.admin
Cimri
- [MUD-Dev] META: membership
Cimri
- [MUD-Dev] Character development [was Re: ]
Cimri
- [MUD-Dev] META: Web site backgrounds and readability
Cimri
- [MUD-Dev] atomic functions
Felix A. Croes
- [MUD-Dev] There can be.. only ONE!
Caliban Tiresias Darklock
- [MUD-Dev] OT: Caballah [was Character development]
Caliban Tiresias Darklock
- [MUD-Dev] META: Web site backgrounds and readability
Caliban Tiresias Darklock
- [MUD-Dev] META: Web site backgrounds and readability
Caliban Tiresias Darklock
- [MUD-Dev] Character development [was Re: ]
Caliban Tiresias Darklock
- [MUD-Dev] Character development [was Re: ]
Caliban Tiresias Darklock
- [MUD-Dev] META: Web site backgrounds and readability
Caliban Tiresias Darklock
- [MUD-Dev] [Fwd: Re: Grids and curvature of a sphere]
Caliban Tiresias Darklock
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
Caliban Tiresias Darklock
- [MUD-Dev] Re: Systems you use
Caliban Tiresias Darklock
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
Caliban Tiresias Darklock
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Caliban Tiresias Darklock
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Caliban Tiresias Darklock
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Caliban Tiresias Darklock
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Caliban Tiresias Darklock
- [MUD-Dev] GRUMPS
Joel Dillon
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
Joel Dillon
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
Joel Dillon
- [MUD-Dev] META: Broken mail headers
Chris Gray
- [MUD-Dev] Persistant storage.... My current idea.
Chris Gray
- [MUD-Dev] Persistant storage.... My current idea.
Chris Gray
- [MUD-Dev] Re: MUD Development Digest
Chris Gray
- [MUD-Dev] GRUMPS
Chris Gray
- [MUD-Dev] internet connections
Chris Gray
- [MUD-Dev] caved in: Algorithms for for storing free space.
Chris Gray
- [MUD-Dev] GRUMPS
Chris Gray
- [MUD-Dev] Re: MUD Development Digest
Chris Gray
- [MUD-Dev] Re: MUD Development Digest
Chris Gray
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Chris Gray
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Chris Gray
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
Chris Gray
- [MUD-Dev] Re: Some thoughts on languages and users - was: Macro semi
Chris Gray
- [MUD-Dev] Re: (fwd) Confusing?
Chris Gray
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Chris Gray
- [MUD-Dev] Persistant storage.... My current idea.
Ben Greear
- [MUD-Dev] Persistant storage.... My current idea.
Ben Greear
- [MUD-Dev] Persistant storage.... My current idea.
Ben Greear
- caved in: Algorithms for for storing free space.
Ben Greear
- [MUD-Dev] caved in: Algorithms for for storing free space.
Ben Greear
- [MUD-Dev] Persistant storage.... My current idea.
Ben Greear
- [MUD-Dev] Re: (fwd) Re: code for teleport
Ben Greear
- [MUD-Dev] a fruitful exchange on classlessness in r.g.m.admin
Ben Greear
- [MUD-Dev] META: membership (was a fruitful exchange on classlessness in r.g.m.admin)
Ben Greear
- [MUD-Dev] Character development [was Re: ]
Ben Greear
- [MUD-Dev] Re: MUD Development Digest
Ben Greear
- [MUD-Dev] Re: MUD Development Digest
Ben Greear
- [MUD-Dev] Re: MUD Development Digest
Ben Greear
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Ben Greear
- [MUD-Dev] How to represent a 3d object...
Ben Greear
- [MUD-Dev] Re: How to represent a 3d object...
Ben Greear
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
Ben Greear
- [MUD-Dev] RGMA
Marian Griffith
- [MUD-Dev] Character development [was Re: ]
Marian Griffith
- [MUD-Dev] Character development [was Re: ]
Marian Griffith
- [MUD-Dev] OT: Caballah [was Character development]
Marian Griffith
- [MUD-Dev] Character development [was Re: ]
Marian Griffith
- [MUD-Dev] Character development [was Re: ]
Marian Griffith
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Marian Griffith
- [MUD-Dev] META: The web presence and wot it ain't gonna be
Shawn Halpenny
- [MUD-Dev] GRUMPS
Shawn Halpenny
- [MUD-Dev] Group mechanics/Leadership [was: Room descriptions]
Shawn Halpenny
- [MUD-Dev] Re: PK's: A solution?
Shawn Halpenny
- [MUD-Dev] Re: atomic functions
Shawn Halpenny
- [MUD-Dev] Re: PK's: A solution?
Michael Hohensee
- Personality modelling
Oliver Jowett
- [MUD-Dev] Re: How to represent a 3d object...
Oliver Jowett
- [MUD-Dev] Character development [was Re: ]
Koster
- [MUD-Dev] Unreal
Koster
- [MUD-Dev] Character development [was Re: ]
Koster
- [MUD-Dev] OT: Birth announcement
Koster
- [MUD-Dev] Re: OT: Birth announcement
Koster
- [MUD-Dev] RE: DOOM Gets a Storyline?
Koster
- [MUD-Dev] Re: Supporting articles found for UOL play style
Koster
- [MUD-Dev] RE: UO in Wired, was OT: Birth announcement
Koster
- [MUD-Dev] Re: [Fwd: MUD-Dev]
Jon A. Lambert
- [MUD-Dev] Meta: who dat guy, wot dat web?
Jon A. Lambert
- Resisting Charm or you're cute and nice, but not to die for.
Jon A. Lambert
- Genetic Algorithms
Jon A. Lambert
- [MUD-Dev] Re: MUD Development Digest
Jon A. Lambert
- [MUD-Dev] Resisting Charm or you're cute and nice, but not
Jon A. Lambert
- [MUD-Dev] Unreal
Jon A. Lambert
- Seductions of Sim: Policy as a Simulation
Jon A. Lambert
- [MUD-Dev] META: membership (was a fruitful exchange on clas
Jon A. Lambert
- [MUD-Dev] Resisting Charm or you're cute and nice, but not t
Jon A. Lambert
- [MUD-Dev] OT: Caballah [was Character development]
Jon A. Lambert
- [MUD-Dev] META: Web site backgrounds and readability
Jon A. Lambert
- [MUD-Dev] There can be.. only ONE!
Jon A. Lambert
- [MUD-Dev] There can be.. only ONE!
Jon A. Lambert
- [MUD-Dev] META: Web site backgrounds and readability
Jon A. Lambert
- [MUD-Dev] Re: MUD Development Digest
Jon A. Lambert
- [MUD-Dev] Re: MUD Development Digest
Jon A. Lambert
- [MUD-Dev] Re: Systems you use
Jon A. Lambert
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
Jon A. Lambert
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
Jon A. Lambert
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
Jon A. Lambert
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
Jon A. Lambert
- [MUD-Dev] Re: (fwd) SERVER: Re: New Code Base in VB Started
Jon A. Lambert
- [MUD-Dev] Re: OT: Birth announcement
Jon A. Lambert
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
Jon A. Lambert
- [MUD-Dev] Some thoughts on languages and users - was: Macro semi
Jon A. Lambert
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Jon A. Lambert
- [MUD-Dev] World Persistence, flat files v/s DB v/s ??
J C Lawrence
- [MUD-Dev] World Persistence, flat files v/s DB v/s ??
J C Lawrence
- [MUD-Dev] World Persistence, flat files v/s DB v/s ??
J C Lawrence
- [MUD-Dev] World Persistence, flat files v/s DB v/s ??
J C Lawrence
- [MUD-Dev] (fwd) Re: Roleplaying
J C Lawrence
- [MUD-Dev] Persistant storage.... My current idea.
J C Lawrence
- [MUD-Dev] Persistant storage.... My current idea.
J C Lawrence
- [MUD-Dev] Persistant storage.... My current idea.
J C Lawrence
- [MUD-Dev] Persistant storage.... My current idea.
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] Meta: who dat guy, wot dat web?
J C Lawrence
- [MUD-Dev] Persistant storage.... My current idea.
J C Lawrence
- META: The web presence and wot it ain't gonna be
J C Lawrence
- [MUD-Dev] Re: [Fwd: MUD-Dev]
J C Lawrence
- META: The web presence and wot it ain't gonna be
J C Lawrence
- [MUD-Dev] Meta: who dat guy, wot dat web?
J C Lawrence
- [MUD-Dev] Re: [Fwd: MUD-Dev]
J C Lawrence
- META: Archive of Megami/Wout's list's traffic? Archive of the CC: list?
J C Lawrence
- [MUD-Dev] META: The web presence and wot it ain't gonna be
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] GRUMPS
J C Lawrence
- [MUD-Dev] caved in: Algorithms for for storing free space.
J C Lawrence
- [MUD-Dev] Character development [was Re: ]
J C Lawrence
- [MUD-Dev] GRUMPS
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] [Fwd: MUD-Dev]
J C Lawrence
- Unreal
J C Lawrence
- META: The web archives are up for review (alpha 1)
J C Lawrence
- [MUD-Dev] META: That bloke Yaltec.
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: code for teleport
J C Lawrence
- [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.
J C Lawrence
- MAGE 2 MAGE v. 0.88
J C Lawrence
- [MUD-Dev] GRUMPS
J C Lawrence
- [MUD-Dev] GRUMPS
J C Lawrence
- [MUD-Dev] GRUMPS
J C Lawrence
- [MUD-Dev] Unreal
J C Lawrence
- [MUD-Dev] Character development [was Re: ]
J C Lawrence
- [MUD-Dev] Seductions of Sim: Policy as a Simulation
J C Lawrence
- META: Web site backgrounds and readability
J C Lawrence
- [MUD-Dev] META: Web site backgrounds and readability
J C Lawrence
- [MUD-Dev] Character development [was Re: ]
J C Lawrence
- [MUD-Dev] Personality modelling
J C Lawrence
- [MUD-Dev] There can be.. only ONE!
J C Lawrence
- [MUD-Dev] META: Other mailing lists
J C Lawrence
- [MUD-Dev] Character development [was Re: ]
J C Lawrence
- [MUD-Dev] Character development [was Re: ]
J C Lawrence
- [MUD-Dev] Personality modelling
J C Lawrence
- [MUD-Dev] There can be.. only ONE!
J C Lawrence
- META: Archive message format
J C Lawrence
- [MUD-Dev] There can be.. only ONE!
J C Lawrence
- [MUD-Dev] There can be.. only ONE!
J C Lawrence
- [MUD-Dev] META: Web site backgrounds and readability
J C Lawrence
- (fwd) Re: equipment
J C Lawrence
- 3D evaluation?
J C Lawrence
- META: Archive searching now works...
J C Lawrence
- [MUD-Dev] There can be.. only ONE!
J C Lawrence
- [MUD-Dev] META: Archive searching now works...
J C Lawrence
- [MUD-Dev] META: We have moved.
J C Lawrence
- [MUD-Dev] (fwd) Mudlib Design
J C Lawrence
- [MUD-Dev] Re: Character development [was Re: ]
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE!
J C Lawrence
- [MUD-Dev] Re: [Fwd: Re: Grids and curvature of a sphere]
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] Re: [Fwd: Re: Grids and curvature of a sphere]
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE!
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE!
J C Lawrence
- [MUD-Dev] (fwd) SERVER: Re: New Code Base in VB Started
J C Lawrence
- [MUD-Dev] Graphical MUD project (Sea Of Blood)
J C Lawrence
- [MUD-Dev] (fwd) Sea of Blood Graphical MUD
J C Lawrence
- [MUD-Dev] Re: Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] Persistant storage.... My current idea.
J C Lawrence
- [MUD-Dev] Re: Persistant storage.... My current idea.
J C Lawrence
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
J C Lawrence
- [MUD-Dev] Re: Systems you use
J C Lawrence
- [MUD-Dev] Re: Teamwork
J C Lawrence
- [MUD-Dev] Re: Gentle Reminder
J C Lawrence
- [MUD-Dev] Re: Systems you use
J C Lawrence
- [MUD-Dev] (fwd) CODE RELEASE: [client] Jcrossclient - java client to "crossfire"
J C Lawrence
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
J C Lawrence
- [MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD
J C Lawrence
- [MUD-Dev] META: mud-dev at null.net is now decommissioned.
J C Lawrence
- [MUD-Dev] (fwd) [DESIGN] Macro semi-language
J C Lawrence
- [MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
J C Lawrence
- [MUD-Dev] Re: OT: Birth announcement
J C Lawrence
- [MUD-Dev] META: Membership authentication
J C Lawrence
- [MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds
J C Lawrence
- [MUD-Dev] (fwd) Confusing?
J C Lawrence
- [MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
J C Lawrence
- [MUD-Dev] META: Mail archives and MIME attachments
J C Lawrence
- [MUD-Dev] Bio of John Bertoglio
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
- [MUD-Dev] Re: How to represent a 3d object...
J C Lawrence
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
J C Lawrence
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
J C Lawrence
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
J C Lawrence
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
J C Lawrence
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
J C Lawrence
- [MUD-Dev] Reuters: Cheaters Never Prosper
J C Lawrence
- [MUD-Dev] Re: (fwd) [DESIGN] Macro semi-language
J C Lawrence
- [MUD-Dev] Re: OT: Birth announcement
J C Lawrence
- [MUD-Dev] Supporting articles found for UOL play style
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe
J C Lawrence
- [MUD-Dev] Re: META: mud-dev at null.net is now decommissioned.
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
J C Lawrence
- [MUD-Dev] Re: PK's: A solution?
J C Lawrence
- [MUD-Dev] Re: PK's: A solution?
J C Lawrence
- [MUD-Dev] META: Filtering suggestions
J C Lawrence
- [MUD-Dev] Re: MUD Development Digest
Jon Leonard
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
Jon Leonard
- Monthly FAQ Posting
Ling
- [MUD-Dev] There can be.. only ONE!
Ling
- [MUD-Dev] Systems you use
Ling
- [MUD-Dev] Teamwork
Ling
- [MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying
Ling
- [MUD-Dev] Re: PK and my "Mobless MUD" idea
Ling
- [MUD-Dev] Re: [Fwd: MUD-Dev]
Katrina McClelan
- [MUD-Dev] Meta: who dat guy, wot dat web?
Katrina McClelan
- [META] Mailing lists
Katrina McClelan
- [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.
Katrina McClelan
- [MUD-Dev] RGMA
Katrina McClelan
- [MUD-Dev] RGMA
Katrina McClelan
- [MUD-Dev] META: membership
Katrina McClelan
- [MUD-Dev] Re: Systems you use
Katrina McClelan
- [MUD-Dev] Re: Systems you use
Katrina McClelan
- [MUD-Dev] Re: PK's: A solution?
Katrina McClelan
- [MUD-Dev] Re: MUD Development Digest
Justin McKinnerney
- [MUD-Dev] Re: MUD Development Digest
Justin McKinnerney
- [MUD-Dev] Re: MUD Development Digest
Justin McKinnerney
- [MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)
Justin McKinnerney
- [MUD-Dev] Re: MUD Development Digest
Justin McKinnerney
- [MUD-Dev] RE: How to represent a 3d object...
Justin McKinnerney
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
Justin McKinnerney
- [MUD-Dev] META: Archive of Megami/Wout's list's traffic? Archive of
Wout Mertens
- [MUD-Dev] META: Archive searching now works...
Bruce Mitchener
- [MUD-Dev] META: Web site backgrounds and readability
Greg Munt
- [MUD-Dev] Re: MUD Development Digest
Alex Oren
- [MUD-Dev] META: Archive of Megami/Wout's list's traffic? Archive of
Alex Oren
- RGMA
Alex Oren
- OT: Caballah [was Character development]
Alex Oren
- META: Other mailing lists
Alex Oren
- [MUD-Dev] GRUMPS
Brandon J. Rickman
- [MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite
Dan Root
- [MUD-Dev] re: PK and my "Mobless MUD" idea
Jay Sax
- [MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite
Jay Sax
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Jay Sax
- [MUD-Dev] regulating player-created objects
Dan Shiovitz
- [MUD-Dev] META: membership
Holly Sommer
- [MUD-Dev] META: Web site backgrounds and readability
Holly Sommer
- [MUD-Dev] META: Web site backgrounds and readability
Holly Sommer
- [MUD-Dev] Re: PK's: A solution?
Holly Sommer
- [MUD-Dev] DOOM Gets a Storyline?
Holly Sommer
- [MUD-Dev] GRUPMS?
Vadim Tkachenko
- [MUD-Dev] Character development [was Re: ]
Vadim Tkachenko
- [MUD-Dev] GRUMPS
Vadim Tkachenko
- [MUD-Dev] Character development [was Re: ]
Vadim Tkachenko
- [MUD-Dev] Character development [was Re: ]
Vadim Tkachenko
- [MUD-Dev] Character development [was Re: ]
Vadim Tkachenko
- [MUD-Dev] OT: Caballah [was Character development]
Vadim Tkachenko
- [MUD-Dev] OT: Caballah [was Character development]
Vadim Tkachenko
- [MUD-Dev] META: Web site backgrounds and readability
Vadim Tkachenko
- [MUD-Dev] META: Web site backgrounds and readability
Vadim Tkachenko
- [MUD-Dev] Character development [was Re: ]
Vadim Tkachenko
- [MUD-Dev] There can be.. only ONE!
Vadim Tkachenko
- [MUD-Dev] There can be.. only ONE!
Vadim Tkachenko
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
Vadim Tkachenko
- [MUD-Dev] Re: Systems you use
Adam Wiggins
- [MUD-Dev] Re: regulating player-created objects
Adam Wiggins
- [MUD-Dev] Re: There can be.. only ONE! (fwd)
Adam Wiggins
- [Fwd: MUD-Dev]
Richard Woolcock
- [MUD-Dev] [Fwd: MUD-Dev]
Richard Woolcock
- [Fwd: Re: MUD-Dev]
Richard Woolcock
- [MUD-Dev] There can be.. only ONE!
Richard Woolcock
- [MUD-Dev] There can be.. only ONE!
Richard Woolcock
- Fw: [DESIGN] Combat system
Richard Woolcock
- [Fwd: Re: Grids and curvature of a sphere]
Richard Woolcock
- [MUD-Dev] Re: Room descriptions, was Re: Roleplaying
Richard Woolcock
- [MUD-Dev] Re: MUD Development Digest
Nathan F Yospe
- [MUD-Dev] [Fwd: MUD-Dev]
Nathan F Yospe
- [MUD-Dev] SfD: AI and muds; several approaches
Nathan F Yospe
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
Nathan F Yospe
- [MUD-Dev] Re: OT: Birth announcement
Nathan F Yospe
- GRUMPS
maddog at best.com
- [MUD-Dev] GRUMPS
maddog at best.com
- [MUD-Dev] GRUMPS
maddog at best.com
- [MUD-Dev] GRUMPS
maddog at best.com
- [MUD-Dev] Re: [Fwd: MUD-Dev]
maddog at best.com
- [MUD-Dev] GRUMPS
maddog at best.com
- [MUD-Dev] GRUMPS
maddog at best.com
- [MUD-Dev] GRUMPS
maddog at best.com
- OT: This is a test of a system config change.
coder at ibm.net
- [Fwd: MUD-Dev]
coder at ibm.net
- [MUD-Dev] Meta: who dat guy, wot dat web?
coder at ibm.net
- (fwd) Re: code for teleport
coder at ibm.net
- [MUD-Dev] META: membership (was a fruitful exchange on classlessness in r.g.m.admin)
coder at ibm.net
- (fwd) Development of new code base
coder at ibm.net
- META: Web futures and the demise of MUD civilisation as we know it.
coder at ibm.net
- Meta: who dat guy, wot dat web?
s001gmu at nova.wright.edu
- (fwd) Re: code for teleport
s001gmu at nova.wright.edu
- [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.
s001gmu at nova.wright.edu
- GRUMPS
s001gmu at nova.wright.edu
- Character development [was Re: ]
s001gmu at nova.wright.edu
- [MUD-Dev] META: membership
s001gmu at nova.wright.edu
- Character development [was Re: ]
s001gmu at nova.wright.edu
- [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)
s001gmu at nova.wright.edu
- [MUD-Dev] Re: PK's: A solution?
s001gmu at nova.wright.edu
- [MUD-Dev] Correction
s001gmu at nova.wright.edu
- [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar
s001gmu at nova.wright.edu
- [MUD-Dev] META: That bloke Yaltec.
Khan one
- [MUD-Dev] META: Web site backgrounds and readability
plateau
Last message date:
Thu Apr 30 23:59:50 CEST 1998
Archived on: Fri Dec 28 23:24:36 CET 2012
This archive was generated by
Pipermail 0.09 (Mailman edition).