[MUD-Dev] GRUMPS
J C Lawrence
claw at under.engr.sgi.com
Wed Apr 8 18:24:54 CEST 1998
On Sat, 4 Apr 1998 23:17:46 PST8PDT
maddog <maddog at best.com> wrote:
> Actually what I have in mind is more like VRML or HTML rather than
> Java. I would restrict it to characters, some NPCs, and simple
> objects. Complex NPCs are fairly hard to move around from place to
> place if they depend on the code of the server. A better way to
> move complex NPCs is to have them handle their own code--as remote
> bots. {did I just hear an admin scream?}.
I'm curious:
Why do you consider that NPC's, even complex NPC's would have more
code backing them than player characters?
If anything I find the reverse here. Characters tend to become very
buff with custom code (cf LambdaMOO), while NPC's starve for such
attention.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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