[MUD-Dev] Unreal

Koster Koster
Thu Apr 9 17:36:11 CEST 1998


There was indeed a commercial mud project using the Unreal engine. It 
couldn't get past polygon count limitations and the fact that the 
engine (like most of those type of 3d engines these days) was designed 
to work optimally in enclosed spaces. It ended up getting cancelled.

-Raph




More information about the mud-dev-archive mailing list