[MUD-Dev] Character development [was Re: ]
Vadim Tkachenko
vt at freehold.crocodile.org
Thu Apr 9 19:45:41 CEST 1998
Travis S. Casey wrote:
>
> On Wed, 8 Apr 1998, J C Lawrence wrote:
> > Travis Casey<efindel at polaris.net> wrote:
> >
[skipped]
> > Congratulations! First kid?
>
> Yep... we practiced parenting on our two cats first. We're expecting
> our new arrival at the end of August, and have no plans to find out
> the baby's sex until it's born.
Get some sleep upfront, 'cause after that you may forget about this for
decades :-)
[skipped]
> Some paper RPers prefer to develop characters in play rather than
> generating them at the start. The idea is that the player may not
> know enough about the gameworld when the game starts to be able to
> generate exactly the kind of character he/she would want. Thus,
> some aspects of character generation are delayed.
>
> A more concrete example of this is to give the players the ability
> to "hold back" a few attribute/skill/whatever points and assign them
> when they want to.
Bad implementation may allow characters to change their stats right
before they know they will need ones - say, I'm about to run for a quest
which requires an enormous physical strength, so I just roll all my
stats into strength... I believe, all those attempts should have a cost
to them so it would be difficult to abuse that without suffering.
> Of course, some muds already use a variation on this sort of system --
> allowing players to choose such things as guilds after their characters
> have entered play.
And also to be banned from the guild?
Next flamebite, what is a definition of a guild? Why it is there? What
for? (I ask not because I don't know but because I want to analyze,
decompose and generalize that).
One of the best implementations (in my opinion) is Ultima Underworld I &
II (didn't play other Ultimas, maybe they're the same) - you start
[almost] flat, and then you decide for yourself who and what you want to
be.
> |\ _,,,---,,_ Travis S. Casey <efindel at io.com>
> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
> |,4- ) )-,_..;\ ( `'-' Keeper of the rec.games.design FAQ:
> '---''(_/--' `-'\_) http://www.io.com/~efindel/design.html
--
Still alive and smile stays on,
Vadim Tkachenko <vt at freehold.crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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