[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD
Dr. Cat
cat at bga.com
Fri Apr 24 17:41:01 CEST 1998
> whitestar.pyrsonal.com is the new public server for the realtime, multiuser
> networked game "crossfire".
> Playing is 100% free.
>
> Previously, you had to have a unix machine connected to the net to play. But
> now, there is a java client, so most people out there can now join in.
I heard about Crossfire a long time ago - it was one of the first graphic
muds on the Internet, along with Regenesis and some other things.
(Graphic muds not on the Internet started in the 1970s, but that's
another story).
I'm really wondering, though - why are they requiring you to download the
Java and run it locally, instead of making it an applet that runs from
the web page? "Most people" can browse to a web page that runs some java
program or other. While "most people" could also, conceivably, download
a Java run-time environment, install it, download Crossfire, and then run
it... I can pretty much guarantee that "most people" won't go to that
much trouble. Java's benefit of wider availability through
cross-platform compatibility is only actually realized if people can run
the applet by just clicking on a link on the web to start it.
Any word on whether the authors intend to set the app up to run that way?
Is there some benefit to doing it the way they did, like better execution
speed?
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------*
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