[MUD-Dev] Re: Implementing god.
Adam J. Thornton
adam at phoenix.Princeton.EDU
Tue Aug 4 12:20:12 CEST 1998
On Tue, Aug 04, 1998 at 06:51:44AM -0700, quzah wrote:
> At any rate, here is a sort of interesting blurb on handling those
> player-killers and general bad-persons. The url is rather long, so
> I've broken it into two lines.
Very interesting.
I'm using a secret police rather than an Omniscient God model, myself.
However, the crux of the matter for maintaining social control is that even
if there are no other players on the screen, someone else may be watching
from behind closed shutters, as it were.
You never *really* know if you've gotten away with antisocial behavior or
not.
Adam
--
adam at princeton.edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
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