[MUD-Dev] Source Code Release
Ben Greear
greear at cyberhighway.net
Thu Feb 12 17:49:20 CET 1998
Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
On Thu, 12 Feb 1998, Greg Munt wrote:
>
> I disagree that code replicas dont matter. Ignoring systems like LP
> drivers, which are really language compilers, you still have designs, and
> design flaws. But that is getting into the realm of "all stock is evil"...
>
> Consider TinyMUD. It is not released with a 'world', really.
>
> Is there a problem? Yes.
>
> Why? Because the hard-coded commands are all the same, on every
> derivative. You have the same underlying design, on every one. The type
> of person that is attracted to the original mud, is also (usually)
> attracted to all of its derivatives, equally. (most Tiny derivatives cater
> only to socialisers or role-players.)
I believe I've coded enough capabilities into my MUD that someone could,
without changing any code, make a game that to the end user was completely
different than my current game. If ppl get used to the UI, thats fine
with me, I ripped of Diku's UI there anyway.... (Though my client may
break that down soon...)
>
> We have the same problems with DIKU and its derivatives. We also have
> additional problems: code snippets, and distributable areas.
>
> It is popular for administrators to swap DIKU areas, to browse the web
> for area repositories. You might say that releasing your code with only
> one zone relieves you of any responsibility. I would not.
I don't see these as problems. I don't physically have the time to write
10k rooms, and finding decent builders is tough, although I ahve a few.
If there is a zone that someone else built, that will fit into my theme,
why not use it? Of course, I'd personally change it at least a little,
adding or changing mob scripts and such...
>
> > Well, I my License basically says, if you're making money off of my code,
> > then you owe me. I'm expecting no money, so any that trickled in would be
> > bonus, and if someone tried to screw me... welll, we'd have to see...
>
> See: Medievia.
Yeah, thats the only topic that can get rgmd riled up for years at a time
:P
> > Source in html files strikes me as useless, no one wants to read the
> > stuff, and if it's not easily installable and compileable, no one ever
> > will. Perhaps I'm misunderstanding....
>
> It will provoke ideas, show new (hopefully better, but no promises)
> solutions, new approaches, and sometimes new concepts. The advantage of
> having nothing to download is that there will be no duplicates. The
> disadvantage is that it will be looked upon as a nice idea, as 'cute',
> but will ultimately not be used.
Except for very specific examples, I doubt it will make much sense. If
they're hard core enough to try to understand it, they're going
to want to compile it to test their theories... I would be loath to
read code snippits, unless it was extremely well documented, and I don't
think that would be worth your time...you may value it differently
however....
For instance, if I posted my most beautiful Red-Black binary tree code,
would you read it? I can't even remember how I wrote it :P
>
> --
> Greg Munt, greg at uni-corn.demon.co.uk "I'm not bitter - just twisted."
> http://www.uni-corn.demon.co.uk/ubiquity/
>
>
>
>
>
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