[MUD-Dev] The MLI Project

Stephen Zepp zoran at enid.com
Thu Feb 19 10:09:14 CET 1998


Travis Casey wrote:
> 
> On Monday, 16 February 98, Vadim wrote:
> 
> > For me, it also represents the concept of "sense" - say, beginner can
> > see the object just as it appears in a physical-only world, for the mage
> > it would be something more (maybe also different) - as you advance, you
> > gain more and more lenses you can observe the surrounding world through.
> 
> > Makes sense only for a graphical interface, though...
> 
> Not necessarily.  There's no reason why a text interface can't be
> modified depending on properties of the character, or even why a
> character couldn't have multiple possible ways of seeing a text
> interface.
> 
> It would require a different system of text handling, and more work on
> the part of the people creating the descriptions -- but then, having
> extra graphics and effects makes for more work as well.
> 
> In area descriptions, a markup language along the lines of HTML could
> be used, indicating special text seen only by those with certain
> abilities.  For objects, extra properties could hold alternative
> descriptions.  For example, a room description:
> 
>   The stone walls and floor here are antiseptically clean, in stark
>   contrast to the rest of the castle. <SMELL 2>There's a faint smell
>   of ammonia in the air<SMELL 5>, and an undertone of blood beneath
>   it</SMELL>.</SMELL>  A brass brazier stands in the back left corner.
>   <INFRAVISION>It still glows with leftover heat, as if it's been used
>   recently.</INFRAVISION>  <MAGIC>A sudden queasy chill indicates the
>   remains of a necromantic spell in the center of the room.</MAGIC>
> 

Hmm...sounds familiar..in fact, I posted an attempt to set up a "standard" for
this concept a few months ago.  No one even replied then, so I'll try and dig it
out and post it again!


Z



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