[MUD-Dev] Wild west (was Guilds & Politics)
JC Lawrence
claw at under.Eng.Sun.COM
Mon Jan 5 14:45:17 CET 1998
On Sat, 27 Dec 1997 15:48:43 PST8PDT Ola wrote:
> coder at ibm.net wrote:
>>> Ola wrote:
I don't know whose the following paragraph is:
....mention, it preserves the timeline. I made a prototype
environment or case handling a while back that used this for
determining whether a case had followed the rules or not. The
system also provided a set of legal actions which were determined
by parsing the history (log) of the case. (Used extended RE.)
> Are you doing this in your system?
No. I'm doing DB rollbacks.
>> Want to see exactly what happened on Main St yesterday at 16:03?
>> Just go to that location on Main St, walk back thru time to 16:05,
>> and then resume normal time flow. You'll see everything that
>> happened there, exactly as it happened, exactly as if you had been
>> standing there at the time (except that you won't be affected by
>> anything).
> Ok, but on what level is this observation done?
> I split concepts into at least 3 levels:
> - World level - Room level ("field of view" if the system doesn't
> involve rooms) - Avatar level
As answered previously, all three.
> Yeah, but as I mentioned before, from what I can tell your world
> will not make the user feel "at home". That is, it doesn't allow
> you to transfer too much of your RL knowledge to the world.
True. I'm not attempting to make a virtual simulacrum of RL or a
fantasy RL in some fashion. The idea of spending all this effort and
capability on making a very poor copy of a pretty poorly designed
system is not atractive. I'm much more making an intellectual toy.
> Most
> worlds tries to create a "real" world, therefore users have no
> reason to expect exessive logging.
<shrug>
I'd do the same logging in a more RL-like world as well. Its all data
on my systems, and thus grist for the mill.
--
J C Lawrence Internet: claw at null.net
Internet: coder at ibm.net
----------(*) Internet: jc.lawrence at sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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