[MUD-Dev] Gods, worshipers and the balance

Vadim Tkachenko vadimt at 4cs.com
Thu Jan 22 14:41:10 CET 1998


Jon A. Lambert wrote:
> 
> On 17 Jan 98 at 11:27, Marian Griffith wrote:
> > On Sat 13 Dec, Adam Wiggins wrote:
> > > [Vadim Tkachenko:]
> >
> > > > - Universe should preserve the balance (hopefully).
> >
> > *shrug* I don't see that as of paramount importance.
> >
> 
> It is of paramount importance.  Technically all these power transfers
> between clerics, followers and deities should allow for a long running
> game.  They all boil down to equations in the code.  The system should
> be stable enough to have imbalances to occur yet have the ability
> to recover from them.  I'd hate to see the devil bounced out of play after
> the servers only been running for a week. ;)

You just hit it - I forgot to mention why that statement came to life.

It was all about the difference between one-player RPGs, where you
usually leave the world lying in the ashes behind your back, and the
multi-player world, which becomes useless in this case. By the 'balance'
I assumed the conditions which will keep the world playable, but not
constant (like most MUDs I've seen so far, which change only when the
developers/maintainers add/delete some areas and modify some rules).

> --/*\ Jon A. Lambert - TychoMUD

--
Still alive and smile stays on,
Vadim Tkachenko <VadimT at 4CS.Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are



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