[MUD-Dev] Re: WIRED: Kilers have more fun

Richard Woolcock KaVir at dial.pipex.com
Wed Jul 1 20:50:23 CEST 1998


J C Lawrence wrote:
> 
> On Tue, 30 Jun 1998 03:28:40 -0700
> Richard Woolcock<KaVir at dial.pipex.com> wrote:
> 
> > J C Lawrence wrote:
> 
> >> If you really want players to set up burger flipping enterprises
> >> and others such in your MUDs, and you want such attempts to be the
> >> default, you're going to have to establish event (player-visible
> >> effects) rates and feedback rates for burger joint attempts that
> >> match or exceed the event rates of shish kebabbing newbies.
> 
> > Or make shish kebabbing newbies a very messy, predictable and
> > unrewarding event?
> 
> Its difficult to make in unrewarding when it continues to create such
> a large and often emotive effect on the victim.  "Hey!  You killed me
> you arsehole!  I'm gonna get you!"  Is one hell of a reward to try and
> combat via code.
> 
> > The result?  Hopefully killing will only be done out of necessity or
> > for political gain.
> 
> And the above?

Player death is permanent for your body on my mud.  If you kill someone,
their link is severed and their body destroyed - they have to log back on 
and create a new body (with a new name, etc).  Certainly, people could log
on under their new persona and whine over the OOC channel (perhaps I should
make it a rule not to?), but by the time they've recreated, several minutes
will probably have passed (which often turns the need to yell into the need 
for cold revenge).

The outcome?  If you manage to kill them, you loose (humanity), they vanish,
and you quite probably end up with an anonymous assassin on your tail.  This
will not discourage everyone, but I hope it will make pointless killing rarer.

KaVir.




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