July 1998 Archives by thread
Starting: Wed Jul 1 09:06:53 CEST 1998
Ending: Fri Jul 31 18:06:35 CEST 1998
Messages: 441
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Nathan F Yospe
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: what's fun?
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Elven Language List
J C Lawrence
- [MUD-Dev] Summary: "Influence Mapping"
J C Lawrence
- [MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report
J C Lawrence
- [MUD-Dev] Summary: Recognizing Strategic Dispositions
J C Lawrence
- [MUD-Dev] Re: roleplaying farmers?
J C Lawrence
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Back to the Future (was Re: WIRED: Kilers have more fun)
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Maddy
- [MUD-Dev] Re: Help Request On Creating MUD
Jon Leonard
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] Re: Help Request On Creating MUD
J C Lawrence
- [MUD-Dev] Re: Help Request On Creating MUD
J C Lawrence
- [MUD-Dev] RE: Back to the Future (was Re: WIRED: Kilers havemore fun)
Koster
- [MUD-Dev] Re: Multi-Server games
Vadim Tkachenko
- [MUD-Dev] Re: Multi-Server games
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: Levelless MUDs
Ling
- [MUD-Dev] Re: WIRED: Kilers have more fun
Richard Woolcock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Ling
- [MUD-Dev] Help Request On Creating MUD
Strahd Von ZAROVICH
- [MUD-Dev] Re: WIRED: Kilers have more fun
Chris Gray
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Joel Kelso
- [MUD-Dev] Re: darkness/visibility
Travis S. Casey
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Travis S. Casey
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Chris Gray
- [MUD-Dev] Re: Meta (Are code release announcement appreciated?)
Nathan F Yospe
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
- [MUD-Dev] [RELEASED] Update release of ScryMUD (Accepting builders)
Ben Greear
- [MUD-Dev] Meta (Are code release announcement appreciated?)
Ben Greear
- [MUD-Dev] Re: Meta (Are code release announcement appreciated?)
J C Lawrence
- [MUD-Dev] Re: what's fun?
Richard Bartle
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Ubiquity Scope & Requirements
Greg Munt
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] IMatix Tools: Libero and SMT
J C Lawrence
- [MUD-Dev] Affordances and social method (Was: Re: Wired Magazine...)
Till Eulenspiegel
- [MUD-Dev] SMAP: Small Application's Persistency, C++ Library
J C Lawrence
- [MUD-Dev] Development of a Smart Compiler
J C Lawrence
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Vadim Tkachenko
- [MUD-Dev] Re: Ubiquity Scope & Requirements
Vadim Tkachenko
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matt Chatterley
- [MUD-Dev] Re: Ubiquity Scope & Requirements
Greg Munt
- [MUD-Dev] Re: Ubiquity Scope & Requirements
Chris Gray
- [MUD-Dev] (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: WIRED: Kilers have more fun
CJones at aagis.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Adam Wiggins
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Adam Wiggins
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
Chris Gray
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Marian Griffith
- [MUD-Dev] Re: Ubiquity Scope & Requirements
Vadim Tkachenko
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Re: Databases: was Re: skill system
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Petri Virkkula
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] An Introduction
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Re: An Introduction
Chris Gray
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
Richard Bartle
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Adam Wiggins
- [MUD-Dev] Summary: The Game Design Mailing List "Learning AI" Thread
J C Lawrence
- [MUD-Dev] Summary: The "Extensible Game AI" thread
J C Lawrence
- [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
Adam Wiggins
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Michael.Willey at abnamro.com
- [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report
Koster
- [MUD-Dev] Monthly FAQ Posting
Ling
- [MUD-Dev] OT: Computer History Archive
Holly Sommer
- [MUD-Dev] Re: Databases: was Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Ross Nicoll
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
Ross Nicoll
- [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
Chris Gray
- [MUD-Dev] Re: An Introduction
Chris Gray
- [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
S. Patrick Gallaty
- [MUD-Dev] Re: An Introduction
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
Richard Woolcock
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matthew R. Sheahan
- [MUD-Dev] Re: You think users won't number crunch and statis
Jon A. Lambert
- [MUD-Dev] Re: Analysis and specification - the dirty words o
Jon A. Lambert
- [MUD-Dev] Re: An Introduction
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Re: An Introduction
Chris Gray
- [MUD-Dev] Re: An Introduction
Chris Gray
- [MUD-Dev] Re: WIRED: Kilers have more fun
CJones at aagis.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Till Eulenspiegel
- [MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)
Till Eulenspiegel
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
S. Patrick Gallaty
- [MUD-Dev] PRNGs: Pseudo Random Number Generators
J C Lawrence
- [MUD-Dev] Re: An Introduction
Ross Nicoll
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Richard Bartle
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
cat
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: WIRED: Kilers have more fun
Nathan F Yospe
- [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report
Ling
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Ling
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Michael.Willey at abnamro.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Holly Sommer
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: Help Request On Creating MUD
J C Lawrence
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Adam J. Thornton
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] MapMaker
S. Patrick Gallaty
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Dan Shiovitz
- [MUD-Dev] Re: An Introduction
Ross Nicoll
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Jo Dillon
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Marian Griffith
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Chris Gray
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] My "mud" server, A.T.O.M. and the coming design notes
Mike L Kesl
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Output Classification Notes, version 061098
Mike L Kesl
- [MUD-Dev] Universe Design Notes, version 061098
Mike L Kesl
- [MUD-Dev] World Creation Notes, version 061098
Mike L Kesl
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Richard Bartle
- [MUD-Dev] Re: MapMaker
Chris Gray
- [MUD-Dev] Re: MapMaker
S. Patrick Gallaty
- [MUD-Dev] RE: Output Classification Notes, version 061098
CJones at aagis.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)
Ross Nicoll
- [MUD-Dev] Alternate UOL's
J C Lawrence
- [MUD-Dev] Support for remote NPCs
Joel Kelso
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Todd Lair
- [MUD-Dev] Re: Monthly FAQ Posting
s001gmu at nova.wright.edu
- [MUD-Dev] Re: MapMaker
Joel Kelso
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Adam Wiggins
- [MUD-Dev] Re: Alternate UOL's
S. Patrick Gallaty
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Adam Wiggins
- [MUD-Dev] Re: Support for remote NPCs
Nathan F Yospe
- [MUD-Dev] Re: WIRED: Kilers have more fun
Adam Wiggins
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Orion Henry
- [MUD-Dev] Re: Affordances and social method
Jon A. Lambert
- [MUD-Dev] Re: Output Classification Notes, version 061098
Vadim Tkachenko
- [MUD-Dev] Re: MapMaker
oliver at jowett.manawatu.planet.co.nz
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Travis Casey
- [MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)
Travis Casey
- [MUD-Dev] [Fwd: Re: brainstormer]
Richard Woolcock
- [MUD-Dev] Re: Output Classification Notes, version 061098
Ben Greear
- [MUD-Dev] Re: Alternate UOL's
Felix A. Croes
- [MUD-Dev] Re: Physics Lesson
John Bertoglio
- [MUD-Dev] Re: Physics Lesson
Mike Sellers
- [MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes
Chris Gray
- [MUD-Dev] Re: Output Classification Notes, version 061098
Chris Gray
- [MUD-Dev] Re: Universe Design Notes, version 061098
Chris Gray
- [MUD-Dev] Re: World Creation Notes, version 061098
Chris Gray
- [MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
Chris Gray
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Chris Gray
- [MUD-Dev] Re: Alternate UOL's
Jason Goodwin
- [MUD-Dev] Re: MapMaker
Matthew R. Sheahan
- [MUD-Dev] Re: World Creation Notes, version 061098
Mike L Kesl
- [MUD-Dev] Re: Universe Design Notes, version 061098
Mike L Kesl
- [MUD-Dev] Re: Alternate UOL's
Ben Greear
- [MUD-Dev] Re: Physics Lesson
Ling
- [MUD-Dev] Re: Alternate UOL's
Felix A. Croes
- [MUD-Dev] Re: You think users won't number crunch and statis
Matt Chatterley
- [MUD-Dev] Re: Affordances and social method
Marian Griffith
- [MUD-Dev] Re: Mud websites
Matt Chatterley
- [MUD-Dev] META: MUD-Dev is a NewHoo "Cool Site"
J C Lawrence
- [MUD-Dev] Biomass project
Joel Kelso
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Koster
- [MUD-Dev] Re: Affordances and social method (Was: Re:Wired Ma gazine...)
Koster
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Adam Wiggins
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Dr. Cat
- [MUD-Dev] Re: You think users won't number crunch and statis
Adam Wiggins
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Koster
- [MUD-Dev] Re: Affordances and social method (Was: Re:Wire
Michael.Willey at abnamro.com
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
S. Patrick Gallaty
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Koster
- [MUD-Dev] Re: You think users won't number crunch and statis
Adam Wiggins
- [MUD-Dev] Re: You think users won't number crunch and statis
Dan Shiovitz
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
J C Lawrence
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Dr. Cat
- [MUD-Dev] Re: Affordances and social method
Jon A. Lambert
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Jon A. Lambert
- [MUD-Dev] Amit's Games Programming Page
Ling
- [MUD-Dev] Re: You think users won't number crunch and statis
Adam Wiggins
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Adam Wiggins
- [MUD-Dev] Re: WIRED: Kilers have more fun
Maddy
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Maddy
- [MUD-Dev] Re: You think users won't number crunch and statis
Travis S. Casey
- [MUD-Dev] Re: You think users won't number crunch and statis
Shawn Halpenny
- [MUD-Dev] Re: You think users won't number crunch and statis
Adam Wiggins
- [MUD-Dev] Re: You think users won't number crunch and statis
Holly Sommer
- [MUD-Dev] Re: You think users won't number crunch and statis
Adam Wiggins
- [MUD-Dev] Re: You think users won't number crunch...
Caliban Tiresias Darklock
- [MUD-Dev] Re: You think users won't number crunch and statis
Holly Sommer
- [MUD-Dev] [OT] Private emails
Richard Woolcock
- [MUD-Dev] Re: Mud websites
Chris Gray
- [MUD-Dev] Re: You think users won't number crunch and statis
Matthew R. Sheahan
- [MUD-Dev] [Java] multithreading: update and a question
Vadim Tkachenko
- [MUD-Dev] Re: You think users won't number crunch and statis
Katrina McClelan
- [MUD-Dev] Re: [Java] multithreading: update and a question
Chris Gray
- [MUD-Dev] Re: [Java] multithreading: update and a question
Ben Greear
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Damion Schubert
- [MUD-Dev] [CODE RELEASE] ScryMUD, and the Hegemon Client 1.4.3 (minor release)
Ben Greear
- [MUD-Dev] Re: [DESIGN] Antagonizing players
Ben Greear
- [MUD-Dev] Re: [Java] multithreading: update and a question
Vadim Tkachenko
- [MUD-Dev] Re: [Java] multithreading: update and a question
Vadim Tkachenko
- [MUD-Dev] Re: [Java] multithreading: update and a question
Chris Gray
- [MUD-Dev] Re: [DESIGN] Antagonizing players
quzah
- [MUD-Dev] Job offer for multiplayer game development
J C Lawrence
- [MUD-Dev] Re: [Java] multithreading: update and a question
J C Lawrence
- [MUD-Dev] Re: [Java] multithreading: update and a question
J C Lawrence
- [MUD-Dev] Re: [Java] multithreading: update and a question
Nathan F Yospe
- [MUD-Dev] Re: [DESIGN] Antagonizing players
Richard Woolcock
- [MUD-Dev] Re: Job offer for multiplayer game development
Nathan F Yospe
- [MUD-Dev] Re: Job offer for multiplayer game development
S. Patrick Gallaty
- [MUD-Dev] Re: [Java] multithreading: update and a question
Vadim Tkachenko
- [MUD-Dev] Re: [Java] multithreading: update and a question
Vadim Tkachenko
- [MUD-Dev] Re: Job offer for multiplayer game development
Dr. Cat
- [MUD-Dev] Re: Job offer for multiplayer game development
Spangler
- [MUD-Dev] Re: Job offer for multiplayer game development
J C Lawrence
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Jon A. Lambert
- [MUD-Dev] Java VM performance
J C Lawrence
- [MUD-Dev] Re: UBE/high: Re: Affordances and social method (Was: Re: Wi
Dr. Cat
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Chris Gray
- [MUD-Dev] [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Todd Lair
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engin
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Todd Lair
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
oliver at jowett.manawatu.planet.co.nz
- [MUD-Dev] Scripting Design Notes
Mike L Kesl
- [MUD-Dev] Login and Accounts
Mike L Kesl
- [MUD-Dev] Re: Network Connectivity
T. Alexander Popiel
- [MUD-Dev] Design Patterns for Concurrent, Parallel, and Distributed Systems
Alex Oren
- [MUD-Dev] Re: DBMS in MU*'s
Adam J. Thornton
- [MUD-Dev] Re: DBMS in MU*'s
Adam J. Thornton
- [MUD-Dev] Re: Login and Accounts
quzah
- [MUD-Dev] Re: DBMS in MU*'s
quzah
- [MUD-Dev] Re: Scripting Design Notes
Chris Gray
- [MUD-Dev] Re: DBMS in MU*'s
Chris Gray
- [MUD-Dev] DBMS in MU*'s
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Network Connectivity
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Re: DBMS in MU*'s
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Re: DBMS in MU*'s
Jeroen Ruigrok/Asmodai
- [MUD-Dev] Re: Scripting Design Notes
Vadim Tkachenko
- [MUD-Dev] Re: Scripting Design Notes
Chris Gray
- [MUD-Dev] Re: DBMS in MU*'s
The Arrow
- [MUD-Dev] Re: DBMS in MU*'s
Ross Nicoll
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
s001gmu at nova.wright.edu
- [MUD-Dev] Re: DBMS in MU*'s
quzah
- [MUD-Dev] Re: Affordances and social method
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: DBMS in MU*'s
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Scripting Design Notes
Jo Dillon
- [MUD-Dev] Re: DBMS in MU*'s
Chris Gray
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Todd Lair
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
s001gmu at nova.wright.edu
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Oliver Jowett
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
s001gmu at nova.wright.edu
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: darkness/visibility
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
Adam Wiggins
- [MUD-Dev] Re: darkness/visibility
Travis S. Casey
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: DBMS in MU*'s
Adam Wiggins
- [MUD-Dev] Re: DBMS in MU*'s
s001gmu at nova.wright.edu
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matthew R. Sheahan
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matthew R. Sheahan
- [MUD-Dev] Re: WIRED: Kilers have more fun
Travis S. Casey
- [MUD-Dev] Re: WIRED: Kilers have more fun
Travis Casey
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
- [MUD-Dev] Overworld Maps on diku style Muds- Design notes
Katrina McClelan
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
- [MUD-Dev] Re: Overworld Maps on diku style Muds- Design notes
Katrina McClelan
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: Overworld Maps on diku style Muds- Design notes
Richard Woolcock
- [MUD-Dev] Re: Network Connectivity
Matt Chatterley
- [MUD-Dev] RE: Login and Accounts
Matt Chatterley
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matt Chatterley
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matt Chatterley
- [MUD-Dev] Re: WIRED: Kilers have more fun
Matt Chatterley
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
s001gmu at nova.wright.edu
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Joel Kelso
- [MUD-Dev] Re: WIRED: Kilers have more fun
Chris Gray
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
Adam Wiggins
- [MUD-Dev] Informix releases free version for Linux
J C Lawrence
- [MUD-Dev] Objects (was Re: DBMS in MU*'s)
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Login and Accounts
Ling
- [MUD-Dev] Re: WIRED: Kilers have more fun
Spangler
- [MUD-Dev] OT: Sid Meier
s001gmu at nova.wright.edu
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] More on Informix Linux release
J C Lawrence
- [MUD-Dev] Re: DBMS in MU*'s
Adam J. Thornton
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: An Introduction
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: An Introduction
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: An Introduction
Adam J. Thornton
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
s001gmu at nova.wright.edu
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: An Introduction
J C Lawrence
- [MUD-Dev] Re: An Introduction
Caliban Tiresias Darklock
- [MUD-Dev] Re: An Introduction
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Caliban Tiresias Darklock
- [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
J C Lawrence
- [MUD-Dev] Re: An Introduction
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Michael.Willey at abnamro.com
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
quzah
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Adam Wiggins
- [MUD-Dev] Re: WIRED: Kilers have more fun
Scatter
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
S. Patrick Gallaty
- [MUD-Dev] Re: Affordances and social method
Marian Griffith
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Nathan F Yospe
- [MUD-Dev] Re: WIRED: Kilers have more fun
Nathan F Yospe
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Caliban Tiresias Darklock
- [MUD-Dev] Re: Technical C/C++ coding question
Finn Arne Gangstad
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Markku Nylander
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Nathan F Yospe
- [MUD-Dev] Fun vs Realism [ Was: OT: Sid Meier ]
Leach
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Brandon J. Rickman
- [MUD-Dev] The Eternal City on The Big Network
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Damion Schubert
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Damion Schubert
- [MUD-Dev] Re: You think users won't number crunch and statis
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Adam Wiggins
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Chris Gray
- [MUD-Dev] Re: WIRED: Kilers have more fun
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Chris Gray
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Ansii color, needing some specs and or pointers.
Ben Greear
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Caliban Tiresias Darklock
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Caliban Tiresias Darklock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: WIRED: Kilers have more fun
quzah
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Chris Gray
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
S. Patrick Gallaty
- [MUD-Dev] Re: WIRED: Kilers have more fun
Damion Schubert
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Katrina McClelan
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Robert Woods
- [MUD-Dev] Re: WIRED: Kilers have more fun
Chris Gray
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
S. Patrick Gallaty
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
J C Lawrence
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Adam Wiggins
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Adam Wiggins
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Adam Wiggins
- [MUD-Dev] Re: WIRED: Kilers have more fun
Adam Wiggins
- [MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine
J C Lawrence
- [MUD-Dev] Re: Affordances and social method
S. Patrick Gallaty
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Ben Greear
- [MUD-Dev] Re: Affordances and social method
quzah
- [MUD-Dev] Re: WIRED: Kilers have more fun
quzah
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Damion Schubert
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Caliban Tiresias Darklock
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Caliban Tiresias Darklock
- [MUD-Dev] Re: Affordances and social method
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Scatter
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Jo Dillon
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Ross Nicoll
- [MUD-Dev] Re: Affordances and social method
Leach
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Adam J. Thornton
- [MUD-Dev] Re: User inventions (was:killers have more...)
Caliban Tiresias Darklock
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
J C Lawrence
- (subject missing)
J C Lawrence
- [MUD-Dev] Re: Affordances and social method
Leach
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
S. Patrick Gallaty
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Caliban Tiresias Darklock
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Caliban Tiresias Darklock
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Robert Woods
- [MUD-Dev] User inventions (was:killers have more...)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Affordances and social method
Robert Woods
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Brandon J. Rickman
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Vadim Tkachenko
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.
Chris Gray
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
Koster
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Koster
- [MUD-Dev] Re: Affordances and social method
Orion Henry
- [MUD-Dev] Re: Affordances and social method
S. Patrick Gallaty
- [MUD-Dev] Re: Affordances and social method
Caliban Tiresias Darklock
- [MUD-Dev] Re: Affordances and social method
Mike Sellers
- [MUD-Dev] Re: Affordances and social method
Mike Sellers
- [MUD-Dev] Re: Affordances and social method
Joel Kelso
- [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
J C Lawrence
- [MUD-Dev] Unix vs NT and its relation to MUD environments.
J C Lawrence
Last message date:
Fri Jul 31 18:06:35 CEST 1998
Archived on: Fri Dec 28 23:24:40 CET 2012
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