[MUD-Dev] Re: WIRED: Kilers have more fun
Petri Virkkula
pvirkkul at cc.hut.fi
Wed Jul 8 03:10:04 CEST 1998
>>>>> "CJones" == CJones <CJones at aagis.com> writes:
CJones> Note that she advocates a system that is less programatic and
CJones> instead relies on real people to provide a framework for a society.
CJones> Discussion of punishments was not really addressed, rather the
CJones> way to properly distinguish pkillers from the population. In
CJones> general, she is opposed to the idea of pkilling and claims that
CJones> she doesn't want to play on any MUD that espouses the practice,
CJones> but she also believes that it does have a place in good role-playing.
BatMUD has rules that player killing is allowed but mass
murdering is not. Reasons behind the rule is that we do not
want a high level player ruin other's game, but still allow
player kills from "natural reasons" (eg. fumbling a spell). We
also think that player killing is part of roleplaying (while
you cannot exactly call BatMUD as roleplaying mud), thus one
can register oneself as player killer and get small advantages
from it.
Because players do not loose much when they die, it seems that
there are player killing is not the way players tend to punish
other players. Most common way to ruin game of another player
is to summon him/her to an area with difficult monsters or
otherwise into a bad location.
Anyway we do not even try to enforce strict no player killing
rule, we are just trying to limit the bad side effects to
minimal. It's upto other players to create a powerful party to
punish player killers, thieves and other such players. But as
I said, player killing is not what is mostly used among the
players.
Petri
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