[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
S. Patrick Gallaty
pgallaty at acclaim.com
Thu Jul 9 11:03:29 CEST 1998
-----Original Message-----
From: cat <cat at bga.com>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Thursday, 09 July 1998 10:44
Subject: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d
Magazine...)
>Till Eulenspiegel wrote:
>> From: Marian Griffith <gryphon at iaehv.nl>
>> >The strange thing then is that so few people, on this list only Dr.Cat
>> >that I know of, attempt to create a safer game environment, at the ex-
>> >pense of some freedom of the players. Or am I being overly pessimistic
>> >now?
>> >
>>
>> Dr. Cat does the extreme.
>
>I think this perspective may be fairly typical of the people on mud-dev.
>It's
>why I feel like a kangaroo at the annual emu and ostrich convention.
>There's
>nothing wrong with being an emu or an ostrich, but kangaroos don't
>necessarily
>have enough in common with them to have much to talk about.
[ excellent rant deleted ]
Hey! Look at my comment in context.
The point made was that you created a 'safer' environment, which I
countered with "Dr Cat does the extreme" meaning a wholly
non competitive environment.
If you read my post, you will see that I do struggle with affording
a more enjoyable game experience for the average player. I don't
want a game where a few people disrupt the game for most of the
others and yes I spend a lot of time trying to make this happen
through non-interventional methods.
I hate intervening.
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