[MUD-Dev] Re: Universe Design Notes, version 061098
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Sat Jul 11 16:04:06 CEST 1998
[Mike L Kesl:]
[lotsa description stuff omitted]
>cool world stuff, want a 3d world not a 2d one.
> perhaps, code this into the gif2wilderness so that it will
> build rooms above land and below water...
> above land idea...
> allow flight all over
> below land idea...
> allow mining, perhaps race skill, spells
> mine entrances placed in wild rooms like objects above
> below water idea...
> allow swimming down all over where water.
>
>(a pretty much open ended file)
Your data files are gonna be humongous! Have you got one of those new
23 Gig hard drives on your machine? I think you'd want to do all of
your arrays as sparse arrays - only those that cannot be algorithmically
generated are present at all.
There has been discussion of these issues before, and a couple of people
are doing experiments, I believe. I'm a fan of a full fractal world, with
specifically stored exceptions, myself. Work on it suspended a couple of
months ago as I implemented a byte-code system to make it go faster, and
then moved over to a new architecture/OS.
--
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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