[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Sat Jul 11 17:03:06 CEST 1998
[Adam Wiggins:]
[ToonMUD]
>Of course, this would probably be completely unsatisfying to the
>achievers. I would say that typically this sort of play is rewarding only
>if the advancement achieved in-game has a chance of being lost, through
>death or more subtle means. And if it's possible to take something of
>value away from other players, then bullies become a problem again.
You could still achieve on such a MUD. Just not by killing people. Status
could be based on a lot of things, just like it is in real life. The
toons in "Roger Rabbit" had most of the same concerns that the real
humans did - just no fears for physical safety (well, other than the
spray cans of ink remover).
--
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
More information about the mud-dev-archive
mailing list