[MUD-Dev] Re: You think users won't number crunch and statis

Holly Sommer hsommer at micro.ti.com
Tue Jul 14 16:15:30 CEST 1998


Re: the player stats

Seems that this would make even MORE sense to bother with the minutea of 
implementing, if you have lifespans, and age-related stats. Ie: strength 
rises in the early stages of life, stabilizes in the middle, and falls 
off, as a player gets older. Dexterity remains stable initially, and then 
tails off, etc. Wisdom could be on the increase, always (on average) if 
you chose to use it as a reflection of accumulated knowledge, in a 
quantifiable statistic.

Just thoughts.

-Holly




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