[MUD-Dev] Re: You think users won't number crunch and statis
Holly Sommer
hsommer at micro.ti.com
Tue Jul 14 16:15:30 CEST 1998
Re: the player stats
Seems that this would make even MORE sense to bother with the minutea of
implementing, if you have lifespans, and age-related stats. Ie: strength
rises in the early stages of life, stabilizes in the middle, and falls
off, as a player gets older. Dexterity remains stable initially, and then
tails off, etc. Wisdom could be on the increase, always (on average) if
you chose to use it as a reflection of accumulated knowledge, in a
quantifiable statistic.
Just thoughts.
-Holly
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