[MUD-Dev] Re: You think users won't number crunch and statis
Katrina McClelan
kitkat at the486.bradley.edu
Tue Jul 14 22:41:27 CEST 1998
On Tue, 14 Jul 1998, Shawn Halpenny wrote:
> On Mon, Jul 13, 1998 at 01:13:33PM -0700, Adam Wiggins wrote:
> Given that, however, I'm not sure how to justify: The world is full of
> newbie ogres (i.e. most with low stats). Bubba has already been playing
> his ogre for a while, so he's very strong compared to most other ogres.
> He doesn't login for 4 months, but the majority of the other PC ogres are
> avid players and considerably advance their characters in his absence.
> When Bubba returns he discovers instantaneously (at least, as soon as he
> first stats himself) that he is no longer very strong compared to most
> ogres.
>
Well for one thing, there shouldn't be TOO much fluxuation in the raw
strength of ogres, but rather the skill. It is possible to work hard
enough and become slightly stronger, but it is somewhat impractical to
think that all these ogres are all significantly stronger in terms of
being able to outdo Bubba in a test of raw strength (where skill is
insignificant). Within that framework, Bubba should still pretty much
retain his ranking amongst the strongest of the smelly brutes, however he
could quite easily lose his place as the most skilled of the brutes. If
you're evaluating level this way, then you have the same problem as if it
were just strength.
-Kat
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