[MUD-Dev] Re: Job offer for multiplayer game development

Spangler Spangler
Thu Jul 16 10:44:28 CEST 1998


Only one person I know of has this kind of experience.  Rick Delashmit,
lead programmer on Ultima Online, scaled UO from 200 simultaneous
players to at least 3000 players (it could handle more players but the
size of the world is too small to handle more players from a gameplay
perspective).

> -----Original Message-----
> From:	S. Patrick Gallaty [SMTP:choke at sirius.com]
> Sent:	Thursday, July 16, 1998 12:46 AM
> To:	mud-dev at kanga.nu
> Subject:	[MUD-Dev] Re: Job offer for multiplayer game development
> 
> Gads.
> Tall order, but it sounds like a wild position.
> 
> Do we think *anyone* has this kind of experience?
> 
> -----Original Message-----
> From: J C Lawrence <claw at under.engr.sgi.com>
> To: mud-dev at kanga.nu <mud-dev at kanga.nu>
> Cc: Vadim Tkachenko <vt at freehold.crocodile.org>; Adam Wiggins
> <adam at angel.com>; Mike Sellers <mike at bignetwork.com>; jrb3 at jrb3.com
> <jrb3 at jrb3.com>
> Date: Wednesday, 15 July, 1998 11:25
> Subject: [MUD-Dev] Job offer for multiplayer game development
> 
> 
> >
> >The following is a little circumspect in its writing, for which I
> >apologise, but there is a confidence involved.  Timing is also tight
> >so I'm directly CC'ing this to a few people who might be interested
> or
> >know people who are interested.
> >
> >A gaming company (you probably own one of their boxes) has a position
> >in the San Francisco Bay area for someone to help them get a
> massively
> >multiplayer game server running (~1Million simultaneous players is
> the
> >base target).  I don't know if they are doing anything MUD-like, but
> >knowing a little about the people involved I suspect they'd be open
> to
> >the idea.  The project is in trouble and they need someone very good
> >to wade in and get the damned thing working.  They need someone who
> >knows their stuff: currently it doesn't scale past the low hundreds.
> >
> >Client technical notes: Be able to syncronise multiple servers,
> >multi-threading/multi processor applications, TCIP/IP, low level
> >networkiing stuff, expert at distubuted systems, UNIX (solaris???),
> C,
> >C++, Internet, etc yada yada.  Nothing terribly unusual outside of
> how
> >far they want to scale it and the distribution.
> >
> >They're willing to pay, and they need someone last week.  I don't
> know
> >if they have the time for visa questions, but its worth asking and
> >they may be able to fast track something.
> >
> >Please contact me directly with any questions.  Yes, I wish to hell I
> >could take the job myself, but I'm already obliged to SGI.
> >
> >--
> >J C Lawrence                               Internet: claw at null.net
> >(Contractor)                               Internet: coder at ibm.net
> >---------(*)                     Internet: claw at under.engr.sgi.com
> >...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
> >
> >--
> >MUD-Dev: Advancing an unrealised future.
> >
> >
> 
> 
> -- 
> MUD-Dev: Advancing an unrealised future.




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