[MUD-Dev] Re: WIRED: Kilers have more fun
Koster
Koster
Wed Jul 22 10:04:48 CEST 1998
> -----Original Message-----
> From: Dr. Cat [mailto:cat at bga.com]
> Sent: Tuesday, July 21, 1998 6:37 PM
> To: mud-dev at kanga.nu
> Cc: pixel at bga.com
> Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
> I just read an article by a
> young designer
> I know who shows a lot of promise, and has relevance to some
> of the kinds
> of MUD design goals discussed on this list, even. It's about
> designing
> monster capabilities and behaviors in such a way as to make
> games more fun.
> Check it out at:
>
http://www.ogr.com/specials/guest_column1_1.shtml
Gotta second this, Harvey's article is quite nice, I was surprised to
see it on OGR, actually. Tangential mud connection--he worked on
FireTeam, which I don't know if any listmembers are familiar with? A
cooperative Internet-play game that uses voice for team communications.
-Raph
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