[MUD-Dev] Re: Ansii color, needing some specs and or pointers.

Katrina McClelan kitkat at the486.bradley.edu
Tue Jul 28 01:14:46 CEST 1998


On Mon, 27 Jul 1998, Ben Greear wrote:

> The players keep yelping at me to provide some ansi color, but I'm
> clueless on the art, so I thought I'd see if any of you had any
> pointers?  Surely I'm not the only one to be faced with this
> scourge!
> 

Codes below are literal text strings to send to descriptors as in:

sprintf(buf,"\033[0;33mYou are hit by a magic missile\n\033[0;37m");

Color		Code		Bold
-----		----		----
black		\033[0;30m	\033[1;30m
blue		\033[0;31m	\033[1;31m
green		\033[0;32m	\033[1;32m
cyan		\033[0;33m	\033[1;33m
red		\033[0;34m	\033[1;34m
magenta		\033[0;35m	\033[1;35m
brown		\033[0;36m	\033[1;36m (yellow)
white		\033[0;37m	\033[1;37m


Note that "bold" brown is really yellow.

You can do more with ansi (background colors for instance), but it looks
rather ugly and is not really useful.


-Kat





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