[MUD-Dev] Re: skill system

John Bertoglio alexb at internetcds.com
Wed Jun 10 17:17:06 CEST 1998


From: Koster, Raph <rkoster at origin.ea.com>
Date: Wednesday, June 10, 1998 5:10 PM

>
>
>> -----Original Message-----
>> From: Richard Woolcock [SMTP:KaVir at dial.pipex.com]
>> Sent: Thursday, June 11, 1998 2:45 AM
>> To: mud-dev at kanga.nu
>> Subject: [MUD-Dev] Re: skill system
>>
>>    ]consider bubba
>>    You've no idea how good Bubba is in a fight.
>>
>> Now imagine you try again later, after watching Bubba dispatch a few
>> goblins:
>>
>>    ]consider bubba
>>    Bubba is pretty good at fighting, but you think you could probably
>> beat him.
>>
>> So you try and kill Bubba...the trouble is he was using his rusty old
>> dagger
>> against the goblins, but when you attack he pulls out the dreaded
>> Katana of
>> Castration and almost kills you.  Later you consider him again:
>>
>>    ]consider bubba
>>    Bubba would slaughter you in a fight!
>>
>> This could be added into my recognition code quite easily, ... [snip]
>>
>I hate to ask, but how on earth do you guys manage to store all that
>data? :)
>


It helps not having xx,000 paying users. ;)

>-Raph
>

John Bertogio
>--
>MUD-Dev: Advancing an unrealised future.
>






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