[MUD-Dev] Re: skill system
John Bertoglio
alexb at internetcds.com
Wed Jun 10 17:17:06 CEST 1998
From: Koster, Raph <rkoster at origin.ea.com>
Date: Wednesday, June 10, 1998 5:10 PM
>
>
>> -----Original Message-----
>> From: Richard Woolcock [SMTP:KaVir at dial.pipex.com]
>> Sent: Thursday, June 11, 1998 2:45 AM
>> To: mud-dev at kanga.nu
>> Subject: [MUD-Dev] Re: skill system
>>
>> ]consider bubba
>> You've no idea how good Bubba is in a fight.
>>
>> Now imagine you try again later, after watching Bubba dispatch a few
>> goblins:
>>
>> ]consider bubba
>> Bubba is pretty good at fighting, but you think you could probably
>> beat him.
>>
>> So you try and kill Bubba...the trouble is he was using his rusty old
>> dagger
>> against the goblins, but when you attack he pulls out the dreaded
>> Katana of
>> Castration and almost kills you. Later you consider him again:
>>
>> ]consider bubba
>> Bubba would slaughter you in a fight!
>>
>> This could be added into my recognition code quite easily, ... [snip]
>>
>I hate to ask, but how on earth do you guys manage to store all that
>data? :)
>
It helps not having xx,000 paying users. ;)
>-Raph
>
John Bertogio
>--
>MUD-Dev: Advancing an unrealised future.
>
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