June 1998 Archives by author
Starting: Mon Jun 1 12:47:08 CEST 1998
Ending: Tue Jun 30 22:49:57 CEST 1998
Messages: 428
- [MUD-Dev] Re: what's fun?
Richard Bartle
- [MUD-Dev] Re: [Mud-Dev] Playerkilling website
John Bertoglio
- [MUD-Dev] Re: skill system
John Bertoglio
- [MUD-Dev] Re: Levelless MUDs
John Bertoglio
- [MUD-Dev] Re: MUDZilla -- commercial server base
John Bertoglio
- [MUD-Dev] Re: Off topic! But please help
John Bertoglio
- [MUD-Dev] Re: skill system
John Bertoglio
- [MUD-Dev] Re: skill system
John Bertoglio
- [MUD-Dev] Re: Mud websites
John Bertoglio
- [MUD-Dev] Re: Databases: was Re: skill system
John Bertoglio
- [MUD-Dev] Re: Off topic! But please help
John Bertoglio
- [MUD-Dev] Re: Databases: was Re: skill system
John Bertoglio
- [MUD-Dev] Re: Mozilla: unity of interface
John Bertoglio
- [MUD-Dev] Re: WIRED: Kilers have more fun
John Bertoglio
- [MUD-Dev] Re: Levelless MUDs
D. B. Brown
- [MUD-Dev] Away on a trip
Bryce
- [MUD-Dev] Away on a trip
Bryce
- [MUD-Dev] Re: Mud websites
Travis S. Casey
- [MUD-Dev] Re: darkness/visibility
Travis S. Casey
- [MUD-Dev] Re: Mud websites
Travis S. Casey
- [MUD-Dev] Re: Levelless MUDs
Travis S. Casey
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Travis S. Casey
- [MUD-Dev] Re: darkness/visibility
Travis S. Casey
- [MUD-Dev] Re: Levelless MUDs
Travis S. Casey
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Travis S. Casey
- [MUD-Dev] Re: darkness/visibility
Dr. Cat
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Dr. Cat
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dr. Cat
- [MUD-Dev] Re: (fwd) Re: Multiple currencies
Matt Chatterley
- [MUD-Dev] Re: Levelless MUDs
Matt Chatterley
- [MUD-Dev] Re: Mud websites
Matt Chatterley
- [MUD-Dev] Re: Mud websites
Matt Chatterley
- [MUD-Dev] Re: Mud websites
Matt Chatterley
- [MUD-Dev] Re: Mud websites
Matt Chatterley
- [MUD-Dev] Re: Levelless MUDs
Matt Chatterley
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Matt Chatterley
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Matt Chatterley
- [MUD-Dev] Re:Telepathy Rules
Matt Chatterley
- [MUD-Dev] RE: stuff that makes me leave (was Re: In game bulleti
Matt Chatterley
- [MUD-Dev] Re: stuff that makes me leave
Matt Chatterley
- [MUD-Dev] Re: Levelless MUDs
Matt Chatterley
- [MUD-Dev] Re: Levelless MUDs
Matt Chatterley
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Jo Dillon
- [MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
Jo Dillon
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Jo Dillon
- [MUD-Dev] Re: Multi-Server games
Jo Dillon
- [MUD-Dev] Re: Multi-Server games
Jo Dillon
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Niklas Elmqvist
- [MUD-Dev] Re: Combat intelligence
Niklas Elmqvist
- [MUD-Dev] Re: Nested coorindate space model
Jason Goodwin
- [MUD-Dev] Re: Monthly FAQ Posting
Chris Gray
- [MUD-Dev] Re: darkness/visibility
Chris Gray
- [MUD-Dev] Re: Mud websites
Chris Gray
- [MUD-Dev] Re: darkness/visibility
Chris Gray
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Chris Gray
- [MUD-Dev] Re: darkness/visibility
Chris Gray
- [MUD-Dev] Re: OT: Announcement
Chris Gray
- [MUD-Dev] Re: OT: Announcement
Chris Gray
- [MUD-Dev] Re: [Fwd: Warfare on retromud.org 3000]
Chris Gray
- [MUD-Dev] bytecode results
Chris Gray
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Chris Gray
- [MUD-Dev] Re: Mud websites
Chris Gray
- [MUD-Dev] Re: darkness/visibility
Chris Gray
- [MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun
Chris Gray
- [MUD-Dev] Re: darkness/visibility
Chris Gray
- [MUD-Dev] Re: Suggested theme
Chris Gray
- [MUD-Dev] Re: WIRED: Kilers have more fun
Chris Gray
- [MUD-Dev] Re: Quotes from Marcus Ranum
Chris Gray
- [MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system
Chris Gray
- [MUD-Dev] Technical C/C++ coding question
Ben Greear
- [MUD-Dev] Re: darkness/visibility
Ben Greear
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Ben Greear
- [MUD-Dev] Re: Analysis and specification
Ben Greear
- [MUD-Dev] Re: Technical C/C++ coding question
Ben Greear
- [MUD-Dev] Re: Is worse better?
Ben Greear
- [MUD-Dev] Re: Multi-Server games
Ben Greear
- [MUD-Dev] ScryMUD: Source release, version 1.4
Ben Greear
- [MUD-Dev] Re: Levelless MUDs
Ben Greear
- [MUD-Dev] Re: the why of online worlds
Ben Greear
- [MUD-Dev] Re: Multi-Server games
Ben Greear
- [MUD-Dev] Re: skill system
Marian Griffith
- [MUD-Dev] Re: CGDC, a summary
Marian Griffith
- [MUD-Dev] Off topic! But please help
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: WIRED: Kilers have more fun
Marian Griffith
- [MUD-Dev] Re: Analysis and specification
Shawn Halpenny
- [MUD-Dev] Re: Analysis and specification
Shawn Halpenny
- [MUD-Dev] Re: Technical C/C++ coding question
Shawn Halpenny
- [MUD-Dev] Re: Technical C/C++ coding question
Shawn Halpenny
- [MUD-Dev] Re: Nested coorindate space model
Michael Hohensee
- [MUD-Dev] Re: Nested coorindate space model
Michael Hohensee
- [MUD-Dev] Re: Nested Coordinate spaces.
Michael Hohensee
- [MUD-Dev] Re: Levelless MUDs
Larry Homer
- [MUD-Dev] Prescience Rules? [Previously submitted under wrong thread :( ]
Larry Homer
- [MUD-Dev] Telepathy Rules
Lawrence W. Homer
- [MUD-Dev] Re: mud websites
Oliver Jowett
- [MUD-Dev] darkness/visibility
Oliver Jowett
- [MUD-Dev] Re: mud websites
Oliver Jowett
- [MUD-Dev] Re: Prescience Rules?
Joel Kelso
- [MUD-Dev] Re: WIRED: Kilers have more fun
Joel Kelso
- [MUD-Dev] Re: roleplaying farmers?
Mike L Kesl
- [MUD-Dev] [Mud-Dev] Playerkilling website
Koster
- [MUD-Dev] Re: [Mud-Dev] Playerkilling website
Koster
- [MUD-Dev] RE: META: Archives.
Koster
- [MUD-Dev] Re: Levelless MUDs
Koster
- [MUD-Dev] RE: Mud websites
Koster
- [MUD-Dev] Re: Mud websites
Koster
- [MUD-Dev] RE: In game bulletin boards vs. Web based.
Koster
- [MUD-Dev] Re: skill system
Koster
- [MUD-Dev] RE: The great crusade....
Koster
- [MUD-Dev] Re: Levelless MUDs
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: WIRED: Kilers have more fun
Koster
- [MUD-Dev] Re: CGDC, a summary
Jon A. Lambert
- [MUD-Dev] Re: skill system
Jon A. Lambert
- [MUD-Dev] Re: MURKLE: Wot it is
Jon A. Lambert
- [MUD-Dev] Administrative Meddling
Jon A. Lambert
- [MUD-Dev] Re: Administrative Meddling
Jon A. Lambert
- [MUD-Dev] Re: Administrative Meddling
Jon A. Lambert
- [MUD-Dev] Re: The lessons of Habitat's Dr Death repeated?
Jon A. Lambert
- [MUD-Dev] Re: Off topic! But please help
Jon A. Lambert
- [MUD-Dev] Re: Analysis and specification - the dirty words of mu
Jon A. Lambert
- [MUD-Dev] Re: Levelless MUDs
Jon A. Lambert
- [MUD-Dev] Re: The great crusade....
Jon A. Lambert
- [MUD-Dev] Re: Analysis and specification - the dirty words o
Jon A. Lambert
- [MUD-Dev] Re: Is worse better?
Jon A. Lambert
- [MUD-Dev] Re: OT:Re: Is worse better?
Jon A. Lambert
- [MUD-Dev] Re: Databases: was Re: skill system
Jon A. Lambert
- [MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
- [MUD-Dev] Re: Databases: was Re: skill system
Jon A. Lambert
- [MUD-Dev] Re: Databases: was Re: skill system
Jon A. Lambert
- [MUD-Dev] Re: Databases: was Re: skill system
Jon A. Lambert
- [MUD-Dev] Re: skill system
J C Lawrence
- [MUD-Dev] Re: Nested coorindate space model
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] (fwd) Re: Multiple currencies
J C Lawrence
- [MUD-Dev] Re: Nested coorindate space model
J C Lawrence
- [MUD-Dev] Re: Nested coorindate space model
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: [Mud-Dev] Playerkilling website
J C Lawrence
- [MUD-Dev] Re: [Mud-Dev] Playerkilling website
J C Lawrence
- [MUD-Dev] Exploring the guild phenomena
J C Lawrence
- [MUD-Dev] Re: CGDC, a summary
J C Lawrence
- [MUD-Dev] Re: MURKLE: Wot it is
J C Lawrence
- [MUD-Dev] OT: ICQ hacks and exploits
J C Lawrence
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
J C Lawrence
- [MUD-Dev] META: membership list
J C Lawrence
- [MUD-Dev] Re: OT: ICQ hacks and exploits
J C Lawrence
- [MUD-Dev] Re: Administrative Meddling
J C Lawrence
- [MUD-Dev] Re: Administrative Meddling
J C Lawrence
- [MUD-Dev] Re: Monthly FAQ Posting
J C Lawrence
- [MUD-Dev] Re: Monthly FAQ Posting
J C Lawrence
- [MUD-Dev] META: Erroneous bounce messages.
J C Lawrence
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
J C Lawrence
- [MUD-Dev] The lessons of Habitat's Dr Death repeated?
J C Lawrence
- [MUD-Dev] MUDZilla -- commercial server base
J C Lawrence
- [MUD-Dev] Re: skill system
J C Lawrence
- [MUD-Dev] Re: Mud websites
J C Lawrence
- [MUD-Dev] META: Quoting, again.
J C Lawrence
- [MUD-Dev] Re: Mailing List Archives
J C Lawrence
- [MUD-Dev] Re: Off topic! ...
J C Lawrence
- [MUD-Dev] META: The web is a live again!
J C Lawrence
- [MUD-Dev] Re: Technical C/C++ coding question
J C Lawrence
- [MUD-Dev] (fwd) Temporality and user actions in MUDs
J C Lawrence
- [MUD-Dev] The great crusade....
J C Lawrence
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
J C Lawrence
- [MUD-Dev] Re: Nested coorindate space model
J C Lawrence
- [MUD-Dev] Re: The great crusade....
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Is worse better?
J C Lawrence
- [MUD-Dev] Mozilla: unity of interface
J C Lawrence
- [MUD-Dev] Re: Levelless MUDs
J C Lawrence
- [MUD-Dev] Re: Levelless MUDs
J C Lawrence
- [MUD-Dev] ADMIN: OS Wars
J C Lawrence
- [MUD-Dev] MySQL scalability
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
- [MUD-Dev] Re: Mud websites
J C Lawrence
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
J C Lawrence
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
J C Lawrence
- [MUD-Dev] Re: LDAP server as ...
J C Lawrence
- [MUD-Dev] Re: Nested Coordinate spaces.
J C Lawrence
- [MUD-Dev] Re: MUDZilla -- commercial server base
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
- [MUD-Dev] Biting the hand that feeds you
J C Lawrence
- [MUD-Dev] Re: skill system
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
- [MUD-Dev] Re: mud websites
J C Lawrence
- [MUD-Dev] WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] WIRED: One brave soul's UO diary.
J C Lawrence
- [MUD-Dev] Re: darkness/visibility
J C Lawrence
- [MUD-Dev] Re: mud websites
J C Lawrence
- [MUD-Dev] Re: darkness/visibility
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: Mud websites
J C Lawrence
- [MUD-Dev] Re: darkness/visibility
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
- [MUD-Dev] Tron meets MUD meets the arcades. Detonation expected.
J C Lawrence
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
- [MUD-Dev] I/O Event Handling Under Linux by Richard Gooch
J C Lawrence
- [MUD-Dev] Thread implementations...
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: what's fun?
J C Lawrence
- [MUD-Dev] Re: Analysis and specification - the dirty words o
J C Lawrence
- [MUD-Dev] Re: Technical C/C++ coding question
J C Lawrence
- [MUD-Dev] Re: Levelless MUDs
J C Lawrence
- [MUD-Dev] Quotes from Marcus Ranum
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: Multi-Server games
J C Lawrence
- [MUD-Dev] A variation on persistent store techniques with notes on distributed processing support
J C Lawrence
- [MUD-Dev] You think users won't number crunch and statistise your MUD?
J C Lawrence
- [MUD-Dev] RP definitional structure
J C Lawrence
- [MUD-Dev] Combat intelligence
J C Lawrence
- [MUD-Dev] Re: Combat intelligence
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Rules of the game: How Long Till You Die
J C Lawrence
- [MUD-Dev] Rules of the Game: You don't always live twice Or... Take my life, Please
J C Lawrence
- [MUD-Dev] Sugarscape: A-Life variation with economic interests
J C Lawrence
- [MUD-Dev] Re: Nested Coordinate spaces.
J C Lawrence
- [MUD-Dev] Re: WIRED: Kilers have more fun
J C Lawrence
- [MUD-Dev] Re: darkness/visibility
J C Lawrence
- [MUD-Dev] Re: skill system
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: Databases: was Re: skill system
J C Lawrence
- [MUD-Dev] Re: Levelless MUDs
Jon Leonard
- [MUD-Dev] Re: Technical C/C++ coding question
Jon Leonard
- [MUD-Dev] Re: Technical C/C++ coding question
Jon Leonard
- [MUD-Dev] META: Archives.
Ling
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
Ling
- [MUD-Dev] Combat intelligence
Ling
- [MUD-Dev] Re: Multi-Server games
MH
- [MUD-Dev] Re: Multi-Server games
MH
- [MUD-Dev] Re: WIRED: Kilers have more fun
Maddy
- [MUD-Dev] Re: WIRED: Kilers have more fun
Maddy
- [MUD-Dev] Re: skill system
Katrina McClelan
- [MUD-Dev] Re: skill system
Katrina McClelan
- [MUD-Dev] Re: skill system
Katrina McClelan
- [MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
Katrina McClelan
- [MUD-Dev] Re: Technical C/C++ coding question
Katrina McClelan
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Katrina McClelan
- [MUD-Dev] Re: darkness/visibility
Katrina McClelan
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Katrina McClelan
- [MUD-Dev] Re: Levelless MUDs
Katrina McClelan
- [MUD-Dev] Re: Is worse better?
Katrina McClelan
- [MUD-Dev] Re: Technical C/C++ coding question
Katrina McClelan
- [MUD-Dev] Re: Technical C/C++ coding question
Katrina McClelan
- [MUD-Dev] Re: Is worse better?
Katrina McClelan
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Katrina McClelan
- [MUD-Dev] Re: darkness/visibility
Andrew C.M. McClintock
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Andrew C.M. McClintock
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Bruce Mitchener
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Bruce Mitchener
- [MUD-Dev] Analysis and specification - the dirty words of mud development?
Greg Munt
- [MUD-Dev] Mud websites
Greg Munt
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Greg Munt
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Greg Munt
- [MUD-Dev] Re: Databases: was Re: skill system
##Make Nylander
- [MUD-Dev] Re: Monthly FAQ Posting
Alex Oren
- [MUD-Dev] In game bulletin boards vs. Web based.
Elis Pomales
- [MUD-Dev] Nested Coordinate spaces.
Elis Pomales
- [MUD-Dev] Mailing List Archives
Elis Pomales
- [MUD-Dev] Re: Nested Coordinate spaces.
Elis Pomales
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
T. Alexander Popiel
- [MUD-Dev] Re: Databases: was Re: skill system
T. Alexander Popiel
- [MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
T. Alexander Popiel
- [MUD-Dev] Re: darkness/visibility
T. Alexander Popiel
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
T. Alexander Popiel
- [MUD-Dev] Re: Databases: was Re: skill system
T. Alexander Popiel
- [MUD-Dev] mud-related event: Dr. K...
Brandon J. Rickman
- [MUD-Dev] Re: mud websites
Scatter
- [MUD-Dev] Re: mud websites
Scatter
- [MUD-Dev] Re: Prescience Rules?
Scatter
- [MUD-Dev] Re: mud websites
Scatter
- [MUD-Dev] Re: mud websites
Scatter
- [MUD-Dev] Re: Administrative Meddling
Mike Sellers
- [MUD-Dev] Re: Administrative Meddling
Mike Sellers
- [MUD-Dev] Re: Administrative Meddling
Mike Sellers
- [MUD-Dev] Re: OT: ICQ hacks and exploits
Mike Sellers
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
Mike Sellers
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Mike Sellers
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Mike Sellers
- [MUD-Dev] Re: skill system
Mike Sellers
- [MUD-Dev] Re: Databases: was Re: skill system
Mike Sellers
- [MUD-Dev] Mud-time vs real-time (was Re: skill system)
Mike Sellers
- [MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.
Mike Sellers
- [MUD-Dev] Re: stuff that makes me leave
Mike Sellers
- [MUD-Dev] what's fun?
Mike Sellers
- [MUD-Dev] Re: The great crusade....
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] the why of online worlds
Mike Sellers
- [MUD-Dev] Re: WIRED: Kilers have more fun
Mike Sellers
- [MUD-Dev] Re: Administrative Meddling
Matthew R. Sheahan
- [MUD-Dev] Re: skill system
Dan Shiovitz
- [MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)
Dan Shiovitz
- [MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
Dan Shiovitz
- [MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
Dan Shiovitz
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dan Shiovitz
- [MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun
Dan Shiovitz
- [MUD-Dev] Re: WIRED: Kilers have more fun
Dan Shiovitz
- [MUD-Dev] Levelless MUDs
Holly Sommer
- [MUD-Dev] Re: Mud websites
Holly Sommer
- [MUD-Dev] Re: Off topic! But please help
Holly Sommer
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Holly Sommer
- [MUD-Dev] Re: darkness/visibility
Holly Sommer
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Holly Sommer
- [MUD-Dev] Re: Levelless MUDs
Holly Sommer
- [MUD-Dev] Re: Levelless MUDs
Holly Sommer
- [MUD-Dev] Re: Levelless MUDs
Holly Sommer
- [MUD-Dev] RI Adventure Contest (fwd)
Holly Sommer
- [MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)
Adam J. Thornton
- [MUD-Dev] Re: Databases: was Re: skill system
Adam J. Thornton
- [MUD-Dev] Re: Mud websites
Vadim Tkachenko
- [MUD-Dev] LDAP server as ...
Vadim Tkachenko
- [MUD-Dev] Re: darkness/visibility
Vadim Tkachenko
- [MUD-Dev] Re: Is worse better?
Vadim Tkachenko
- [MUD-Dev] Re: Prescience Rules?
Vadim Tkachenko
- [MUD-Dev] Re: Multi-Server games
Vadim Tkachenko
- [MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system
Vadim Tkachenko
- [MUD-Dev] WWW/INN/news systems (Was: Re: mud websites)
Petri Virkkula
- [MUD-Dev] Re: darkness/visibility
Benjamin D. Wiechel
- [MUD-Dev] Re: darkness/visibility
Benjamin D. Wiechel
- [MUD-Dev] Re: Levelless MUDs
Benjamin D. Wiechel
- [MUD-Dev] Re: CGDC, a summary
Adam Wiggins
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Adam Wiggins
- [MUD-Dev] Re: Mud websites
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: darkness/visibility
Adam Wiggins
- [MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: darkness/visibility
Adam Wiggins
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] Re: Levelless MUDs
Adam Wiggins
- [MUD-Dev] OT: Ack!
Adam Wiggins
- [MUD-Dev] Re: skill system
Adam Wiggins
- [MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
Adam Wiggins
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Adam Wiggins
- [MUD-Dev] Re: Mud websites
Robert Woods
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Robert Woods
- [MUD-Dev] Re: stuff that makes me leave
Robert Woods
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
Richard Woolcock
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Richard Woolcock
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Richard Woolcock
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Richard Woolcock
- [MUD-Dev] Re: skill system
Richard Woolcock
- [MUD-Dev] Re: skill system
Richard Woolcock
- [MUD-Dev] Re: skill system
Richard Woolcock
- [MUD-Dev] Re: skill system
Richard Woolcock
- [MUD-Dev] [Fwd: Re: Temporality and user actions in MUDs]
Richard Woolcock
- [MUD-Dev] Re: skill system
Richard Woolcock
- [MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)
Richard Woolcock
- [MUD-Dev] Re: darkness/visibility
Richard Woolcock
- [MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.
Richard Woolcock
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Richard Woolcock
- [MUD-Dev] Re: darkness/visibility
Richard Woolcock
- [MUD-Dev] Re: skill system
Richard Woolcock
- [MUD-Dev] Re: stuff that makes me leave
Richard Woolcock
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Richard Woolcock
- [MUD-Dev] User Input Parser, was Re: darkness/visibility
Richard Woolcock
- [MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)
Richard Woolcock
- [MUD-Dev] Re: Levelless MUDs
Richard Woolcock
- [MUD-Dev] [Fwd: Warfare on retromud.org 3000]
Richard Woolcock
- [MUD-Dev] Re: Levelless MUDs
Richard Woolcock
- [MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
Richard Woolcock
- [MUD-Dev] Re: Prescience Rules?
Richard Woolcock
- [MUD-Dev] Re: Prescience Rules?
Richard Woolcock
- [MUD-Dev] Suggested theme, was Re: WIRED: Kilers have more fun
Richard Woolcock
- [MUD-Dev] Re: Suggested theme
Richard Woolcock
- [MUD-Dev] Re: Suggested theme
Richard Woolcock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Richard Woolcock
- [MUD-Dev] Re: WIRED: Kilers have more fun
Richard Woolcock
- [MUD-Dev] Re: OT: Announcement
Nathan F Yospe
- [MUD-Dev] Re: Levelless MUDs
Nathan F Yospe
- [MUD-Dev] Re: OT:Re: Is worse better?
Nathan F Yospe
- [MUD-Dev] Re: Prescience Rules?
Nathan F Yospe
- [MUD-Dev] Re: Nested Coordinate spaces.
Nathan F Yospe
- [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
Nathan F Yospe
- [MUD-Dev] Re: Quotes from Marcus Ranum
Nathan F Yospe
- [MUD-Dev] (fwd) Dantom's Universal Network Game (DUNG)
Nathan Fenenga Yospe
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
Michael.Willey at abnamro.com
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
Michael.Willey at abnamro.com
- [MUD-Dev] Re: In game bulletin boards vs. Web based.
Michael.Willey at abnamro.com
- [MUD-Dev] Re:Telepathy Rules
Michael.Willey at abnamro.com
- [MUD-Dev] Re: darkness/visibility
Michael.Willey at abnamro.com
- [MUD-Dev] Re: darkness/visibility
Michael.Willey at abnamro.com
- [MUD-Dev] Re:(fwd) Re: Multiple currencies
Michael.Willey at abnamro.com
- [MUD-Dev] Re: the why of online worlds.
cat
- [MUD-Dev] Re: darkness/visibility
oliver at jowett.manawatu.planet.co.nz
- [MUD-Dev] Databases: was Re: skill system
jacob langthorn
- [MUD-Dev] Re: Levelless MUDs
jacob langthorn
- [MUD-Dev] Re: Databases: was Re: skill system
jacob langthorn
- [MUD-Dev] Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] OT: Announcement
s001gmu at nova.wright.edu
- [MUD-Dev] Re: OT: Announcement
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Databases: was Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Databases: was Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] Re: OT: Announcement
s001gmu at nova.wright.edu
- [MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Analysis and specification - the dirty words o
s001gmu at nova.wright.edu
- [MUD-Dev] Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Databases: was Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] Re: I/O Event Handling Under Linux by Richard Gooch
s001gmu at nova.wright.edu
- [MUD-Dev] Re: Databases: was Re: skill system
s001gmu at nova.wright.edu
- [MUD-Dev] Re: WIRED: Kilers have more fun
s001gmu at nova.wright.edu
Last message date:
Tue Jun 30 22:49:57 CEST 1998
Archived on: Fri Dec 28 23:24:38 CET 2012
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