[MUD-Dev] Re: skill system
Koster
Koster
Wed Jun 10 19:00:47 CEST 1998
> -----Original Message-----
> From: Richard Woolcock [SMTP:KaVir at dial.pipex.com]
> Sent: Thursday, June 11, 1998 2:45 AM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Re: skill system
>
> ]consider bubba
> You've no idea how good Bubba is in a fight.
>
> Now imagine you try again later, after watching Bubba dispatch a few
> goblins:
>
> ]consider bubba
> Bubba is pretty good at fighting, but you think you could probably
> beat him.
>
> So you try and kill Bubba...the trouble is he was using his rusty old
> dagger
> against the goblins, but when you attack he pulls out the dreaded
> Katana of
> Castration and almost kills you. Later you consider him again:
>
> ]consider bubba
> Bubba would slaughter you in a fight!
>
> This could be added into my recognition code quite easily, ... [snip]
>
I hate to ask, but how on earth do you guys manage to store all that
data? :)
-Raph
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