[MUD-Dev] Re: skill system

Richard Woolcock KaVir at dial.pipex.com
Thu Jun 11 00:45:10 CEST 1998


Katrina McClelan wrote:
> 
> On Wed, 10 Jun 1998, Adam Wiggins wrote:
> 
> > Orion once told me that early on in his mudding career he thought that the
> > diku "consider" command actually staged a quick mock battle between you
> > and the target, and then came back with a percentage chance of a win...
> >
> 
> it'd have to stage many mock battles to get a percentage.  Interesting
> idea.  Not really worth the processing time.  Besides which, in the case
> of considering mobs, that's the players job, unless the consider command

[snip]

Hmmm forgive me if this has already come up, but I'm way behind on my email.
How about something like:

   ]consider bubba
   You've no idea how good Bubba is in a fight.

Now imagine you try again later, after watching Bubba dispatch a few goblins:

   ]consider bubba
   Bubba is pretty good at fighting, but you think you could probably beat him.

So you try and kill Bubba...the trouble is he was using his rusty old dagger
against the goblins, but when you attack he pulls out the dreaded Katana of
Castration and almost kills you.  Later you consider him again:

   ]consider bubba
   Bubba would slaughter you in a fight!

This could be added into my recognition code quite easily, and other people
shouldn't have much trouble doing similar.  It's certainly an interesting
idea, thanks for the inspiration :)

KaVir.




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