[MUD-Dev] Re: skill system

Adam Wiggins adam at angel.com
Thu Jun 11 10:26:43 CEST 1998


On Wed, 10 Jun 1998, John Bertoglio wrote:
> From: Koster, Raph <rkoster at origin.ea.com>
> >>    ]consider bubba
> >>    Bubba would slaughter you in a fight!
> >>
> >> This could be added into my recognition code quite easily, ... [snip]
> >>
> >I hate to ask, but how on earth do you guys manage to store all that
> >data? :)
> 
> It helps not having xx,000 paying users. ;)

Hrm, I don't think it's really out of reach.  Our system cost about 100
megs per 5,000 users with ideal decay times (you could crank up the decay
and seriously cut down the memory required, at the expense of loosing data
a little too quickly).  For a system with 100,000 users that's only a gig
of RAM, and I should certainly expect any serious server to have double
that.  Unless you do something silly like limiting yourself to the intel
architecture, which has problems over 512MB.

Adam






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