[MUD-Dev] Re: Levelless MUDs
Richard Woolcock
KaVir at nospam.dial.pipex.com
Wed Jun 17 19:50:03 CEST 1998
Larry Homer wrote:
>
> Relating to my query of a few days back about the proper regulation of
> IC Telepathy, I now would appreciate hearing about anybody's experience
> with regulating IC Prescience!
>
> Prescience, i.e. "knowing the future," is a common talent in a variety
> of pre-existing SF / Fantasy / Superhero themes, though usually the
> writer tries to muddy the waters by having the "prophetic vision" be
> loaded with symbolism, or only random "snapshots" of one second's worth
> of something to come without knowing how it will happen or what will
Well if you coded delayed actions into your mud, you might have something
like:
Bubba walks into the room.
[Bubba types 'kill <your name>'. Bubba is more powerful than you.]
You momentarily envision your corpse lying at Bubba's feet!
[2 seconds later Bubba attacks]
If you wanted to try something a little different, you could even
totally predetermine the combat at that very moment - and have the
result turned into a vision. Another idea would be to keep track of
all your characters 'friends', and whenever one was in trouble have
a chance of it sparking off a vision, eg:
You are standing in the inn.
You momentarily envision Buffy sitting by a lake, while a black form
approaches her from behind.
This could also be combined with information your character wouldn't
normally know, for example.
A tall, dark-haired man walks into the room.
You momentarily envision the man standing in darkness, a coiled viper
around each wrist lashing out at spectral figures which surround him.
Perhaps this is the great swordsman who goes by the nickname 'snake'? ;)
Finally, there is no reason why you couldn't create a number of future
events that will happen to the character sooner or later, and allow those
events to show up in visions.
KaVir.
More information about the mud-dev-archive
mailing list