[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]

Adam Wiggins adam at angel.com
Thu Jun 18 16:27:21 CEST 1998


On Thu, 18 Jun 1998, Dan Shiovitz wrote:
> outcomes. F'instance, "You get a vision of a tribe of orcs attacking
> the city" and then enqueuing an event to start an orc attack three
> days later. This would provide a chance for the prophet character to
> try and warn the guards and gather up defenses into the city to
> prepare for the attack. Or not get believed, as the case may be. I
> think, though, that prophets are most interesting when they get
> visions of Big Events, which are IMO the sort of things that immortals
> ought to be scripting anyway. Sending out visions would be just
> another part of the setup (alternately, if immortals design scenarios
> like "Orc Attack" that get played several times, adding a vision onto
> the prophet queue would be just another command in the scenario).  

Of course, this is the *most* fun when you randomly send your would-be
seers messages about things that *aren't* going to happen, or are slightly
wrong.  (Hrm, a place for the "prophsizing" skillroll?)

Adam






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