[MUD-Dev] Re: Prescience Rules?
Vadim Tkachenko
vt at freehold.crocodile.org
Thu Jun 18 23:06:28 CEST 1998
Richard Woolcock wrote:
>
> Dan Shiovitz wrote:
> >
>
> [snip]
>
> > I'd be curious to know how you implemented a "detect lie" skill that
> > works on other players without invoking OOC negotiation. Or telepathy,
> > for that matter.
>
> Well I admit that they are not coded very well, however I will describe
> them and then go on to describe how I would like to expand them.
>
> Detect lie: Players have access to an 'announce' command, which can be
> followed by a couple of parameters. For example:
>
> ]announce diab no
> You announce 'I have never committed diablerie'.
>
> Then if someone examines your aura they get the message:
>
> Bubba has recently lied.
Which would be a perfect complement of an alignment system, for those
who cares. The artificial requirements for a paladin to be good and
lawful, for example, fit into this, as well as continue into the trial
system discussed a couple of months ago.
Would 'claim' be the better term?
Also, cases of a stolen possession ('I claim you stole this sword from
me'), which is followed by the vendetta or a bounty.
> I would like to (when I have the time) replace the announce command with
> a parser to check through spoken strings and determine what the players is
> actually saying, creating a 'TRUE/FALSE' lie detection accordingly.
Side note: make it external and pluggable, it may consume all the
processor power :-)
> KaVir.
--
Still alive and smile stays on,
Vadim Tkachenko <vt at freehold.crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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