[MUD-Dev] Re: WIRED: Kilers have more fun
Dan Shiovitz
dbs at cs.wisc.edu
Mon Jun 29 12:32:15 CEST 1998
On Mon, 29 Jun 1998, Koster, Raph wrote:
[..]
> You get the idea. FWIW, in UO we used to have guards who were called by
> players, said call heard by an NPC, were created offscreen, walked to
> the point of the incident, announced their intention to stop the fight,
> and attacked the two players if the fight didn't go away immediately.
> And players ran LOOPS around 'em. So now they teleport to the guy and
> slay 'em in one blow.
I'm curious why this method didn't work in UO since, after all, this
is more or less how real-life police work. Was the problem that
players took advantage of magic to evade the police somehow?
I'm thinking of teleporting, etc .. of course, anything the players
can do, the NPCs should be able to do also, so there's no realism
problem with guards teleporting in if the players can teleport out,
no? Hmm. Did the guards fail to stop fights in time, perhaps? That
seems like another imbalance in the system, either in the combat
system or the magic system.
> -Raph
--
Dan Shiovitz || dbs at cs.wisc.edu || http://www.cs.wisc.edu/~dbs
"...Incensed by some crack he had made about modern enlightened
thought, modern enlightened thought being practically a personal buddy
of hers, Florence gave him the swift heave-ho and--much against my
will, but she seemed to wish it--became betrothed to me." - PGW, J.a.t.F.S.
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