[MUD-Dev] Re: WIRED: Kilers have more fun

Richard Woolcock KaVir at dial.pipex.com
Tue Jun 30 03:28:40 CEST 1998


J C Lawrence wrote:
> 

[snip]

> If you really want players to set up burger flipping enterprises and
> others such in your MUDs, and you want such attempts to be the
> default, you're going to have to establish event (player-visible
> effects) rates and feedback rates for burger joint attempts that match
> or exceed the event rates of shish kebabbing newbies.

Or make shish kebabbing newbies a very messy, predictable and unrewarding
event?  I believe I mentioned my plans to remove all exp gains for killing,
well I've still not gotten around to doing this (still trying to find a
replacement method for exp gain - I'll have to work some more on that plot
system).  Imagine my eventual system though... you attack someone who may 
well beat you (even if they're a newbie), won't have anything of value (just 
some clothes, maybe a spare weapon or two) and will result in you loosing 
some humanity points (which in turn has other disadvantages).  The result?  
Hopefully killing will only be done out of necessity or for political gain.

KaVir.




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